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*Dungeons & Dragons
Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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<blockquote data-quote="Jer" data-source="post: 7008648" data-attributes="member: 19857"><p>Hemlock gave the suggestion I would have given with the constraints you laid out - give Bladesingers a specific proficiency in mail shirts. Get away from the idea that you need to grant a whole class of armor proficiencies if the lore is specific about mail shirts being their go-to armor of choice. Don't grant them full medium armor proficiency because as you say that doesn't fit the lore. And then let them use Dex for their longsword attacks as a class feature.</p><p></p><p>But WarpedAcorn brings up an interesting point that deserves attention. As editions come and go concepts get shuffled around and mechanics get altered. It may well be that the best way to get a Bladesinger that is closer to the original concept of the Bladesinger is to use the Eldritch Knight subclass and call him a Bladesinger. The names of the classes shouldn't be restrictions - not all barbarians are going to be Barbarians (and vice versa) so maybe not all bladesingers are going to be Bladesingers. You might be able to do something similar with the Eldritch Knight by just swapping some of the abilities that subclass gets for the Bladesinger ones as appropriate.</p><p></p><p>(I wouldn't worry about cheapening the Eldritch Knight UNLESS you have a player in your group playing an Eldritch Knight. Then you have to worry about the two classes stepping on each others toes.)</p><p></p><p>Edited to add: And as far as Premise 3 goes that's in the hands of the DM. If there was something about the previous bladesinger class that guaranteed elven chain at a certain level, the DM can certainly decide to hand out elven chain at that level under the same guidelines as previous. There's nothing about 5e that says that DMs can't hand out magic items like Halloween candy if they want to, and if a DM wants to support specific lore on a class that suggests "this class should get this magic item at level X" then the DM can do that. (And if the DM doesn't want to support that specific lore, well, each table's interpretation of the game worlds in question is unique. So maybe it doesn't work that way on this world. But that should really be a conversation between the individual player and DM anyway)</p></blockquote><p></p>
[QUOTE="Jer, post: 7008648, member: 19857"] Hemlock gave the suggestion I would have given with the constraints you laid out - give Bladesingers a specific proficiency in mail shirts. Get away from the idea that you need to grant a whole class of armor proficiencies if the lore is specific about mail shirts being their go-to armor of choice. Don't grant them full medium armor proficiency because as you say that doesn't fit the lore. And then let them use Dex for their longsword attacks as a class feature. But WarpedAcorn brings up an interesting point that deserves attention. As editions come and go concepts get shuffled around and mechanics get altered. It may well be that the best way to get a Bladesinger that is closer to the original concept of the Bladesinger is to use the Eldritch Knight subclass and call him a Bladesinger. The names of the classes shouldn't be restrictions - not all barbarians are going to be Barbarians (and vice versa) so maybe not all bladesingers are going to be Bladesingers. You might be able to do something similar with the Eldritch Knight by just swapping some of the abilities that subclass gets for the Bladesinger ones as appropriate. (I wouldn't worry about cheapening the Eldritch Knight UNLESS you have a player in your group playing an Eldritch Knight. Then you have to worry about the two classes stepping on each others toes.) Edited to add: And as far as Premise 3 goes that's in the hands of the DM. If there was something about the previous bladesinger class that guaranteed elven chain at a certain level, the DM can certainly decide to hand out elven chain at that level under the same guidelines as previous. There's nothing about 5e that says that DMs can't hand out magic items like Halloween candy if they want to, and if a DM wants to support specific lore on a class that suggests "this class should get this magic item at level X" then the DM can do that. (And if the DM doesn't want to support that specific lore, well, each table's interpretation of the game worlds in question is unique. So maybe it doesn't work that way on this world. But that should really be a conversation between the individual player and DM anyway) [/QUOTE]
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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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