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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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<blockquote data-quote="Tony Vargas" data-source="post: 7009160" data-attributes="member: 996"><p>I feel the need to acknowledge that there's really quite an array of choice for the ol' elven fighter/magic-user concept, already. Bladesinger is the spell-heavy option. EK is the fight'n-heavy option. You could MC fighter/wizard to get any emphasis between those extremes...</p><p></p><p>This sounds to me in keeping with 'lore' (tradition) about elven chain, too, so that's a bonus.</p><p>Elves have always been a high-DEX race, so it doesn't sound that contrary to lore, just to past mechanics when Finesse was unavailable or feat-taxed.</p><p>Nod. What if there's a non-magical version of elven chain that's statted as studded leather but a bit more expensive? Used by Bladesingers as a point of pride. </p><p></p><p>But is in keeping with lore/tradition. FWIW.</p><p></p><p>Doesn't hurt much. So they can do slashing damage? Not terrifying.</p><p></p><p>Sounds like you need to reconcile your desire to avoid basing a character concept on a magic item with your desire for them to covet a specific magic item.</p><p></p><p>One thing wizards can already do to help their AC is routinely cast Mage Armor. That costs a prepped spell and a slot every day, of course. You could just say that the Bladesinger's mage armor looks like shining work-of-art elven chain. They have the rep, there's a reason behind the lore, but it's mostly cosmetic. Hand waved, problem solved. </p><p></p><p>Or, you could give it some teeth and let Bladesingers make/bond-with their own special (non-magical in the magic-item sense, but maybe created/enhanced by their own magic) version of Elven Chain. It counts as attunement and costs that same spell slot, but it has whatever combination of characteristics you think satisfies lore, and it doesn't have any implications outside the sub-class (for anyone else it'd be an ordinary, if very pretty, chain shirt). They could still covet magical elven chain to bond with, if only for the status, but also, of course, for the enhancement bonus.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7009160, member: 996"] I feel the need to acknowledge that there's really quite an array of choice for the ol' elven fighter/magic-user concept, already. Bladesinger is the spell-heavy option. EK is the fight'n-heavy option. You could MC fighter/wizard to get any emphasis between those extremes... This sounds to me in keeping with 'lore' (tradition) about elven chain, too, so that's a bonus. Elves have always been a high-DEX race, so it doesn't sound that contrary to lore, just to past mechanics when Finesse was unavailable or feat-taxed. Nod. What if there's a non-magical version of elven chain that's statted as studded leather but a bit more expensive? Used by Bladesingers as a point of pride. But is in keeping with lore/tradition. FWIW. Doesn't hurt much. So they can do slashing damage? Not terrifying. Sounds like you need to reconcile your desire to avoid basing a character concept on a magic item with your desire for them to covet a specific magic item. One thing wizards can already do to help their AC is routinely cast Mage Armor. That costs a prepped spell and a slot every day, of course. You could just say that the Bladesinger's mage armor looks like shining work-of-art elven chain. They have the rep, there's a reason behind the lore, but it's mostly cosmetic. Hand waved, problem solved. Or, you could give it some teeth and let Bladesingers make/bond-with their own special (non-magical in the magic-item sense, but maybe created/enhanced by their own magic) version of Elven Chain. It counts as attunement and costs that same spell slot, but it has whatever combination of characteristics you think satisfies lore, and it doesn't have any implications outside the sub-class (for anyone else it'd be an ordinary, if very pretty, chain shirt). They could still covet magical elven chain to bond with, if only for the status, but also, of course, for the enhancement bonus. [/QUOTE]
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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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