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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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<blockquote data-quote="CapnZapp" data-source="post: 7017325" data-attributes="member: 12731"><p>I am still very confused. </p><p></p><p>Perhaps you should begin by defining what you consider an appropriate Bladesinger, and more specifically:</p><p>1) how much "martial" does it get?</p><p>2) how much "magical" does it get?</p><p>3) how does it spends it rounds?</p><p></p><p>For 1+2 you can answer by approximating the number of fighter and wizard levels respectively (for a level 20 Bladesinger).</p><p></p><p>For 3 I want to know if it regularly uses the "attack" action, the "cast spell" action or some variant thereof. I am also interested to know if there are any go-to cantrips you feel is essential to the build, and whether any bonus action will be regularly used (and if so, for what).</p><p></p><p>I'm asking this because I am confused when you say it's a heavily MAD class. Any class with access to 9th level spells can and will ignore martial weapons. Any class with access to close to full fighter abilities will only use magic to enhance martial abilities. I want you to define your ideal bladesinger on this scale between "martial" and "magical" before we can agree or disagree to your notions of MADness or not.</p><p></p><p>This specifically means I'm not interested in a fluff description like "a bladesinger is a spellcaster which attacks with a sword". That tells us nothing. What specific actions does the character take, and in what proportion does it use "cast spell", "attack" and bonus actions?</p><p></p><p>Thank you.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7017325, member: 12731"] I am still very confused. Perhaps you should begin by defining what you consider an appropriate Bladesinger, and more specifically: 1) how much "martial" does it get? 2) how much "magical" does it get? 3) how does it spends it rounds? For 1+2 you can answer by approximating the number of fighter and wizard levels respectively (for a level 20 Bladesinger). For 3 I want to know if it regularly uses the "attack" action, the "cast spell" action or some variant thereof. I am also interested to know if there are any go-to cantrips you feel is essential to the build, and whether any bonus action will be regularly used (and if so, for what). I'm asking this because I am confused when you say it's a heavily MAD class. Any class with access to 9th level spells can and will ignore martial weapons. Any class with access to close to full fighter abilities will only use magic to enhance martial abilities. I want you to define your ideal bladesinger on this scale between "martial" and "magical" before we can agree or disagree to your notions of MADness or not. This specifically means I'm not interested in a fluff description like "a bladesinger is a spellcaster which attacks with a sword". That tells us nothing. What specific actions does the character take, and in what proportion does it use "cast spell", "attack" and bonus actions? Thank you. [/QUOTE]
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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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