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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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<blockquote data-quote="CapnZapp" data-source="post: 7020070" data-attributes="member: 12731"><p>Sorry but if you need the exact mechanics as opposed to the general feeling I don't see any solution that will satisfy you than to play AD&D.</p><p></p><p>I consider the inability of 5e to model a Fighter/Wizard with both martial capabilities and full wizard spellcasting a feature. </p><p></p><p>This might sound harsh, but the way you shoot down everything that means any compromise makes me think you want an old-style dual-classed character, and nothing else. </p><p></p><p>In more modern lingo we call that a gestalt build. The reason you aren't finding support for it is that there isn't really any interest in obviously overpowered builds - simply smush together two classes and call it a day.</p><p></p><p>Sorry</p><p>Zapp</p><p></p><p>TL;DR: I can't help you since I can't see what your Bladesinger does worse than either Fighter or Wizard - and be assured, it absolutely needs at least one such weak area (i.e. the essential balancing part that explains why a Fighter Wizard would choose any <em>other</em> option)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7020070, member: 12731"] Sorry but if you need the exact mechanics as opposed to the general feeling I don't see any solution that will satisfy you than to play AD&D. I consider the inability of 5e to model a Fighter/Wizard with both martial capabilities and full wizard spellcasting a feature. This might sound harsh, but the way you shoot down everything that means any compromise makes me think you want an old-style dual-classed character, and nothing else. In more modern lingo we call that a gestalt build. The reason you aren't finding support for it is that there isn't really any interest in obviously overpowered builds - simply smush together two classes and call it a day. Sorry Zapp TL;DR: I can't help you since I can't see what your Bladesinger does worse than either Fighter or Wizard - and be assured, it absolutely needs at least one such weak area (i.e. the essential balancing part that explains why a Fighter Wizard would choose any [I]other[/I] option) [/QUOTE]
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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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