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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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<blockquote data-quote="Sword of Spirit" data-source="post: 7020362" data-attributes="member: 6677017"><p>I'm pretty flexible with mechanics, as long as the actual feeling I'm going for is captured. My initial feeling for the AD&D fighter/magic-user was being not quite as good at being a fighter or mage as a single classed character, but feeling like a party level appropriate member of each class. You could have a fighter/magic-user as your only mage and feel like the party has a real mage. It doesn't work with Eldritch Knight.</p><p></p><p>As an example of where I'm flexible, I think the Bladesinger <em>mostly</em> does a good job of capturing the feel of that kit. It doesn't do what I consider a sufficient job of fighter/mage, but it has the unique feel of Bladesinger enough to be interesting.</p><p></p><p></p><p></p><p>Over on the other multiclassing thread (there are a couple links to it on this one), I discussed a few different approaches I'd considered for a balanced gestalt multiclass, which is what they really need to do to capture the concept.</p><p></p><p>But as far as this discussion goes, to show I'm not being completely unreasonable, I actually derived a solution from suggestions given on the first page and posted it here:</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?519288-Need-a-better-houserule-to-fix-Bladesinger-s-mechanics-not-supporting-lore-issue&p=7009269&viewfull=1#post7009269" target="_blank">http://www.enworld.org/forum/showthread.php?519288-Need-a-better-houserule-to-fix-Bladesinger-s-mechanics-not-supporting-lore-issue&p=7009269&viewfull=1#post7009269</a></p><p></p><p>It's only a few simple house rules that allows Bladesinger to be the longsword and chain shirt (or elven chain) character I envision them as, as well as allowing for other normally Strength-based martial weapons if someone wants a different style.</p><p></p><p>The thread continued on after that with suggestions that didn't take into account the solution I had come up with (probably because people weren't reading the whole thread to get there--which is the same thing I frequently do when someone is asking for advice) and for some reason I kept responding to them. I think you came in at about that point, so my basic mindset was just trying to point out how none of the solutions that have been recommended really worked out as well as the one we figured out on the first couple of pages; then we got sidetracked a bit into fighter/mage general thoughts (which really need some balanced gestalt rules to satisfy me).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7020362, member: 6677017"] I'm pretty flexible with mechanics, as long as the actual feeling I'm going for is captured. My initial feeling for the AD&D fighter/magic-user was being not quite as good at being a fighter or mage as a single classed character, but feeling like a party level appropriate member of each class. You could have a fighter/magic-user as your only mage and feel like the party has a real mage. It doesn't work with Eldritch Knight. As an example of where I'm flexible, I think the Bladesinger [I]mostly[/I] does a good job of capturing the feel of that kit. It doesn't do what I consider a sufficient job of fighter/mage, but it has the unique feel of Bladesinger enough to be interesting. Over on the other multiclassing thread (there are a couple links to it on this one), I discussed a few different approaches I'd considered for a balanced gestalt multiclass, which is what they really need to do to capture the concept. But as far as this discussion goes, to show I'm not being completely unreasonable, I actually derived a solution from suggestions given on the first page and posted it here: [URL]http://www.enworld.org/forum/showthread.php?519288-Need-a-better-houserule-to-fix-Bladesinger-s-mechanics-not-supporting-lore-issue&p=7009269&viewfull=1#post7009269[/URL] It's only a few simple house rules that allows Bladesinger to be the longsword and chain shirt (or elven chain) character I envision them as, as well as allowing for other normally Strength-based martial weapons if someone wants a different style. The thread continued on after that with suggestions that didn't take into account the solution I had come up with (probably because people weren't reading the whole thread to get there--which is the same thing I frequently do when someone is asking for advice) and for some reason I kept responding to them. I think you came in at about that point, so my basic mindset was just trying to point out how none of the solutions that have been recommended really worked out as well as the one we figured out on the first couple of pages; then we got sidetracked a bit into fighter/mage general thoughts (which really need some balanced gestalt rules to satisfy me). [/QUOTE]
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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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