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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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<blockquote data-quote="CapnZapp" data-source="post: 7020607" data-attributes="member: 12731"><p>But the main reason why it doesn't, or can't, or shouldn't, do the job of a fighter is that is 100% the best spellcaster in the game.</p><p></p><p>I would still want you to discuss the question of how martial a character can be allowed to be (assuming full spellcaster) and still not break the game. </p><p></p><p>The argument "sure he can cast spells but I want him to enter melee" does not count, I'm afraid. </p><p></p><p>For your home campaign, such a solution might work wonderfully, of course, but for a general solution, the character needs to NEED to enter melee because his other options aren't strong enough. </p><p></p><p>Having a character be able to stand back casting spells but freely choose to enter melee is a luxury. Another word for this luxury is "overpowered". If you were seeking some kind of "prestige class" solution for your Bladesinger that might be okayish, but so far I understand you want a pretty basic build option, comparable with any other fighter or wizard choice.</p><p></p><p>For instance, imagine a Valor Bard with the Wizard's spell list. (Let's ignore the question of what to remove to compensate for the better spell list for the moment) I'm sure you just missed this suggestion previously, but I would be interested to know what, exactly, this solution would lack in your eyes.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7020607, member: 12731"] But the main reason why it doesn't, or can't, or shouldn't, do the job of a fighter is that is 100% the best spellcaster in the game. I would still want you to discuss the question of how martial a character can be allowed to be (assuming full spellcaster) and still not break the game. The argument "sure he can cast spells but I want him to enter melee" does not count, I'm afraid. For your home campaign, such a solution might work wonderfully, of course, but for a general solution, the character needs to NEED to enter melee because his other options aren't strong enough. Having a character be able to stand back casting spells but freely choose to enter melee is a luxury. Another word for this luxury is "overpowered". If you were seeking some kind of "prestige class" solution for your Bladesinger that might be okayish, but so far I understand you want a pretty basic build option, comparable with any other fighter or wizard choice. For instance, imagine a Valor Bard with the Wizard's spell list. (Let's ignore the question of what to remove to compensate for the better spell list for the moment) I'm sure you just missed this suggestion previously, but I would be interested to know what, exactly, this solution would lack in your eyes. [/QUOTE]
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Need a better houserule to fix Bladesinger's mechanics not supporting lore issue
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