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<blockquote data-quote="garrowolf" data-source="post: 5600501" data-attributes="member: 31900"><p>I changed/added this paragraph to the Enhancements section: [FONT=Verdana, sans-serif]<span style="font-size: 12px">Enhancements</span>[/FONT]</p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"> The first thing to understand in Nexus is Enhancements. Enhancements are used to balance characters of one type with another. A character can be all skill and have no enhancements or special abilities. These are called your class levels. However part of the fun of playing a role playing game is all the special powers. So you trade some of your starting levels for some of these powers. How many levels that you have to trade for a power or an ability is called it's Level Adjustment.</span>[/FONT]</p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"> You can spend up to about half your starting levels in Level Adjustments. These can be spent on your Race, Magic Powers, or even Magic Items. Each enhancement that costs a Level Adjustment will have a number of levels that it costs to take that enhancement. It may cost +3 LA to be a dwarf. If you are playing a Street level game then your total number of character levels is only 5 and you can only have up to 3 in Level Adjustments. That means for a Street level game your dwarf can't add any more enhancements. The rest goes to your Class Levels which would be level 2 in this case. So you create a Class level 2 character and add the enhancements from the Dwarf Racial template. This gives you a 5th level character for the game.</span>[/FONT]</p><p> [FONT=Verdana, sans-serif]<span style="font-size: 9px"> Say your GM said he was starting a Heroic level game. This gives you a 10th level character to start with. You can have up to 5 levels of Enhancements for your character. The rest will go to your Class Levels. If you decide that you don't want any Enhancements then you don't have to have any or any amount up to your limit. You could take the dwarf package for +3 and nothing else. That would give you 7 Class Levels which is fairly skilled. You could take 1 Level Adjustment in Race, 1 in Magic, 1 in Agent, 1 in Wealth, and Possessions and still have your 5 Class Levels. It is up to you. </span>[/FONT] </p><p> </p><p>Does this make sense?</p><p></p><p>Okay I'm working on a character creation example. </p><p></p><p>I think that one thing that would help is if I could come up with another term instead of Class since it is actually a classless system. I need a term to reflect training and experience. I've been looking at synonyms but I can't find any good ones. Any ideas?</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5600501, member: 31900"] I changed/added this paragraph to the Enhancements section: [FONT=Verdana, sans-serif][SIZE=3]Enhancements[/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1] The first thing to understand in Nexus is Enhancements. Enhancements are used to balance characters of one type with another. A character can be all skill and have no enhancements or special abilities. These are called your class levels. However part of the fun of playing a role playing game is all the special powers. So you trade some of your starting levels for some of these powers. How many levels that you have to trade for a power or an ability is called it's Level Adjustment.[/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1] You can spend up to about half your starting levels in Level Adjustments. These can be spent on your Race, Magic Powers, or even Magic Items. Each enhancement that costs a Level Adjustment will have a number of levels that it costs to take that enhancement. It may cost +3 LA to be a dwarf. If you are playing a Street level game then your total number of character levels is only 5 and you can only have up to 3 in Level Adjustments. That means for a Street level game your dwarf can't add any more enhancements. The rest goes to your Class Levels which would be level 2 in this case. So you create a Class level 2 character and add the enhancements from the Dwarf Racial template. This gives you a 5th level character for the game.[/SIZE][/FONT] [FONT=Verdana, sans-serif][SIZE=1] Say your GM said he was starting a Heroic level game. This gives you a 10th level character to start with. You can have up to 5 levels of Enhancements for your character. The rest will go to your Class Levels. If you decide that you don't want any Enhancements then you don't have to have any or any amount up to your limit. You could take the dwarf package for +3 and nothing else. That would give you 7 Class Levels which is fairly skilled. You could take 1 Level Adjustment in Race, 1 in Magic, 1 in Agent, 1 in Wealth, and Possessions and still have your 5 Class Levels. It is up to you. [/SIZE][/FONT] Does this make sense? Okay I'm working on a character creation example. I think that one thing that would help is if I could come up with another term instead of Class since it is actually a classless system. I need a term to reflect training and experience. I've been looking at synonyms but I can't find any good ones. Any ideas? [/QUOTE]
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