Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Need a clarification on devoted assault
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8998005" data-attributes="member: 5889"><p>I will disagree myself. Looking at Devoted Assault, if you follow the maneuever step by step, there is no reason that each time you got a crit that you couldn't activate a maneuver that immediate gave you your attack actions worth of actions, as that is literally how those maneuvers work.</p><p></p><p>Now comparing it to Perfect Assault, a few things to consider:</p><ul> <li data-xf-list-type="ul">Perfect Assault just works, meanwhile Devoted Assault requires crits to get all the extra benefit. That is not to be underestimated, anytime a character can do a thing with no restrictions, its always very good.</li> <li data-xf-list-type="ul">Perfect Assault drains your exertion, while using it all of that manuever exertion is "free". This means you can be down to 3 points of exertion, but use like 12 exertion of maneuvers if you go crazy.</li> <li data-xf-list-type="ul">Perfect Assault can attack multiple creatures, Devoted Assault cannot. So if you go nuts and rip through someone on a high crit, well sorry bud you can't switch targets.</li> </ul><p></p><p>So in comparison, I do think Perfect Assault and Devoted Assault are reasonably balanced against each other for the rank difference. Having players with rank 3 maneuvers in my game, I can say the stuff you start to be able to do is pretty nuts, so I would expect Rank 4 to get each crazier.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8998005, member: 5889"] I will disagree myself. Looking at Devoted Assault, if you follow the maneuever step by step, there is no reason that each time you got a crit that you couldn't activate a maneuver that immediate gave you your attack actions worth of actions, as that is literally how those maneuvers work. Now comparing it to Perfect Assault, a few things to consider: [LIST] [*]Perfect Assault just works, meanwhile Devoted Assault requires crits to get all the extra benefit. That is not to be underestimated, anytime a character can do a thing with no restrictions, its always very good. [*]Perfect Assault drains your exertion, while using it all of that manuever exertion is "free". This means you can be down to 3 points of exertion, but use like 12 exertion of maneuvers if you go crazy. [*]Perfect Assault can attack multiple creatures, Devoted Assault cannot. So if you go nuts and rip through someone on a high crit, well sorry bud you can't switch targets. [/LIST] So in comparison, I do think Perfect Assault and Devoted Assault are reasonably balanced against each other for the rank difference. Having players with rank 3 maneuvers in my game, I can say the stuff you start to be able to do is pretty nuts, so I would expect Rank 4 to get each crazier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Need a clarification on devoted assault
Top