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Need a CR for Exploding Undead Template
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<blockquote data-quote="ValarX" data-source="post: 977693" data-attributes="member: 12778"><p><strong>Turning Power Into Fear</strong></p><p></p><p>Here's how I would handle this type of template...</p><p></p><p>First, the explosive damage deals 1d4 times the HD of the undead who took the template (Reflex Save 15 for half) in a 10ft. radius from that particular undead. I'm using 1d4 because I imagine these shards to be something like daggers, and given that the people standing around the creature have already taken damage in killing it, this is a little 'nicer'.</p><p></p><p>Secondly, anyone damaged in such a manner must make a Fortitude Save (DC 20) or have the splinters infect them taking 1d4 Con damage. Note, this adjusts an already weakened fighter, and those who haven't died from the explosive damage, may very well fall from the undead shards.</p><p></p><p>Shards may be removed from a character with a successful Heal check DC 17. Retries are allowed, but the character being operated on suffers 1d4 damage on each unsuccesful attempt (since the cleric will be cutting into them to get it out).</p><p></p><p>Each night, the character who has not removed any shards must make a succesful Fort Save (DC 20) or suffer an additional 1d4 Con damage. This Con damage may not be healed until the shards are removed from the body.</p><p></p><p>Any character who dies (either from Con loss or hit point loss) immediately raises as an undead with the exploding undead template.</p></blockquote><p></p>
[QUOTE="ValarX, post: 977693, member: 12778"] [b]Turning Power Into Fear[/b] Here's how I would handle this type of template... First, the explosive damage deals 1d4 times the HD of the undead who took the template (Reflex Save 15 for half) in a 10ft. radius from that particular undead. I'm using 1d4 because I imagine these shards to be something like daggers, and given that the people standing around the creature have already taken damage in killing it, this is a little 'nicer'. Secondly, anyone damaged in such a manner must make a Fortitude Save (DC 20) or have the splinters infect them taking 1d4 Con damage. Note, this adjusts an already weakened fighter, and those who haven't died from the explosive damage, may very well fall from the undead shards. Shards may be removed from a character with a successful Heal check DC 17. Retries are allowed, but the character being operated on suffers 1d4 damage on each unsuccesful attempt (since the cleric will be cutting into them to get it out). Each night, the character who has not removed any shards must make a succesful Fort Save (DC 20) or suffer an additional 1d4 Con damage. This Con damage may not be healed until the shards are removed from the body. Any character who dies (either from Con loss or hit point loss) immediately raises as an undead with the exploding undead template. [/QUOTE]
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Need a CR for Exploding Undead Template
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