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Need a CR for this Exploding Undead Template
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<blockquote data-quote="Grishnak" data-source="post: 974214" data-attributes="member: 11932"><p>Well the basics of the template are as follows.</p><p></p><p>Upon the undeads death it explodes into shards of bone which has a blast radius of 20' the bones cause 1d6 damage/per hd of undead Reflex for half damage. </p><p>As a secondary effect the characters caught in the blast must make a Fortitude save DC 20 or have the bone shards work their way in. 2nd Fort Save DC 25 or the character dies and becomes the undead who's bones entered the body 1d4 rounds later. </p><p>(Eg Undead creature that explodes - skeleton, characters raises as a skeleton)</p><p></p><p>I was thinking along the lines of about a +2 or +3 CR but any guides will be helpful. I used Van Richtens Guide to the Walking Dead and in there the create spawn cr adjustment is +1/2 so the rest of the cr would be based on the explosive damage.</p><p></p><p>Example Creature</p><p></p><p>Medium Sized Skeleton</p><p>1d12 (6hp) - Blast damage 1d6</p><p>Init +5 (+1 dex, +4 Improved Init)</p><p>Speed 30ft</p><p>Ac 13 (+1 dex, +2 natural)</p><p>Attacks 2 claws +0 melee</p><p>Damage Claw 1d4</p><p>Face/Reach 5ft. by 5ft./5ft.</p><p>Special Qualities Undead, immunities, Exploding Dead</p><p>Saves Fort +0, Ref +1, Will +2</p><p>Abilities Str 10 Dex 12 Con - Int - Wis 10 Cha 11</p><p>Feats Improved Init</p><p></p><p>CR 2 1/3 or 3 1/3???</p></blockquote><p></p>
[QUOTE="Grishnak, post: 974214, member: 11932"] Well the basics of the template are as follows. Upon the undeads death it explodes into shards of bone which has a blast radius of 20' the bones cause 1d6 damage/per hd of undead Reflex for half damage. As a secondary effect the characters caught in the blast must make a Fortitude save DC 20 or have the bone shards work their way in. 2nd Fort Save DC 25 or the character dies and becomes the undead who's bones entered the body 1d4 rounds later. (Eg Undead creature that explodes - skeleton, characters raises as a skeleton) I was thinking along the lines of about a +2 or +3 CR but any guides will be helpful. I used Van Richtens Guide to the Walking Dead and in there the create spawn cr adjustment is +1/2 so the rest of the cr would be based on the explosive damage. Example Creature Medium Sized Skeleton 1d12 (6hp) - Blast damage 1d6 Init +5 (+1 dex, +4 Improved Init) Speed 30ft Ac 13 (+1 dex, +2 natural) Attacks 2 claws +0 melee Damage Claw 1d4 Face/Reach 5ft. by 5ft./5ft. Special Qualities Undead, immunities, Exploding Dead Saves Fort +0, Ref +1, Will +2 Abilities Str 10 Dex 12 Con - Int - Wis 10 Cha 11 Feats Improved Init CR 2 1/3 or 3 1/3??? [/QUOTE]
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Need a CR for this Exploding Undead Template
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