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Need a crash course in Ravenloft (S&S 3.5 version)
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<blockquote data-quote="Hawken" data-source="post: 3904250" data-attributes="member: 23619"><p>Its also a setting relying on a lot of lore, old wives' tales, legends and such. </p><p></p><p>A Necromancer (muchless a Dread/True Necromancer) PC is going to have a hard time of things because the typically 'evil' assumptions about them are magnified tenfold in a Ravenloft setting. Necromancers are the bad guys. And good guy necromancers rarely stay that way for long. Too many necromantic spells require "powers checks" to see if the spell has attracted the "Dark Powers" of Ravenloft and started that character down the road to corruption. So, its not that its accepted (its not) or that its 'reserved' for bad guys, its just that anyone using necromancy is either a bad guy or on their way to becoming one (whether they realize it or not). </p><p></p><p>Warlocks will be mistrusted, as most cultures/domains in Ravenloft mistrust any kind of magic (except Darkon). But a secondary danger (if your DM is clever enough), is mistaking the Warlock for being a male witch. Witches and hags are a whole other can o' worms in Ravenloft which can lead to a lot of <em>interesting</em> roleplaying events. So, its not that they are more or less accepted than necromancers, they're just likely viewed as an entirely different problem to deal with. "What? Witches and warlocks this week? We just had a necromancer last week! C'mon! Can't this place stay saved?!"</p><p></p><p>There is even a domain that actively has witch hunts (ala Salem Witch Trials) which could prove to be very detrimental to a magic-using PCs health. Although in fairness, they hunt anything pretty much non-human given half an excuse too!</p></blockquote><p></p>
[QUOTE="Hawken, post: 3904250, member: 23619"] Its also a setting relying on a lot of lore, old wives' tales, legends and such. A Necromancer (muchless a Dread/True Necromancer) PC is going to have a hard time of things because the typically 'evil' assumptions about them are magnified tenfold in a Ravenloft setting. Necromancers are the bad guys. And good guy necromancers rarely stay that way for long. Too many necromantic spells require "powers checks" to see if the spell has attracted the "Dark Powers" of Ravenloft and started that character down the road to corruption. So, its not that its accepted (its not) or that its 'reserved' for bad guys, its just that anyone using necromancy is either a bad guy or on their way to becoming one (whether they realize it or not). Warlocks will be mistrusted, as most cultures/domains in Ravenloft mistrust any kind of magic (except Darkon). But a secondary danger (if your DM is clever enough), is mistaking the Warlock for being a male witch. Witches and hags are a whole other can o' worms in Ravenloft which can lead to a lot of [I]interesting[/I] roleplaying events. So, its not that they are more or less accepted than necromancers, they're just likely viewed as an entirely different problem to deal with. "What? Witches and warlocks this week? We just had a necromancer last week! C'mon! Can't this place stay saved?!" There is even a domain that actively has witch hunts (ala Salem Witch Trials) which could prove to be very detrimental to a magic-using PCs health. Although in fairness, they hunt anything pretty much non-human given half an excuse too! [/QUOTE]
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Need a crash course in Ravenloft (S&S 3.5 version)
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