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Need a crash course in Ravenloft (S&S 3.5 version)
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<blockquote data-quote="InVinoVeritas" data-source="post: 3905604" data-attributes="member: 41485"><p>A Scout is quite effective, as well. The Acrhivist is definitely one of the best classes thematically for Ravenloft.</p><p></p><p>Also, a number of domains are higher-tech, in Renaissance or Victorian style. Firearms become a possibility, and a firearms-based PC would definitely have a different feel. In a high-tech world, then Swashbucklers and Scouts are interesting choices.</p><p></p><p>I'd love to hear more about what sort of campaign you plan to be running. More Medieval and wild? More Renaissance and urban? Do you want ruins? Secret societies? Werewolf cairns? Do you like your evil overt? Sinister? Savage? Subtle? </p><p></p><p>You can, of course, combine these elements at different times into the campaign world. For example, in my Paridon game, the first villain they met was Lug. Lug was a brutish, winner-take-all sort who unleashed problems wherever he went, such as sending careening carriages toward groups of innocents and the like. Later, they met Alek, a scheming, debonair type with a terribly dark hedonistic streak and a genius of always staying multiple steps ahead of the PCs. Finally, they also met The Monster, an indeterminate being that is seemingly unstoppable, and goes on murderous rampages but tends to vacillate from attacking the PCs to simply ignoring them. </p><p></p><p>What materials do you have available in developing your campaign? We could help you pick and choose the best bits to focus on to start your campaign and let you branch out from there.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 3905604, member: 41485"] A Scout is quite effective, as well. The Acrhivist is definitely one of the best classes thematically for Ravenloft. Also, a number of domains are higher-tech, in Renaissance or Victorian style. Firearms become a possibility, and a firearms-based PC would definitely have a different feel. In a high-tech world, then Swashbucklers and Scouts are interesting choices. I'd love to hear more about what sort of campaign you plan to be running. More Medieval and wild? More Renaissance and urban? Do you want ruins? Secret societies? Werewolf cairns? Do you like your evil overt? Sinister? Savage? Subtle? You can, of course, combine these elements at different times into the campaign world. For example, in my Paridon game, the first villain they met was Lug. Lug was a brutish, winner-take-all sort who unleashed problems wherever he went, such as sending careening carriages toward groups of innocents and the like. Later, they met Alek, a scheming, debonair type with a terribly dark hedonistic streak and a genius of always staying multiple steps ahead of the PCs. Finally, they also met The Monster, an indeterminate being that is seemingly unstoppable, and goes on murderous rampages but tends to vacillate from attacking the PCs to simply ignoring them. What materials do you have available in developing your campaign? We could help you pick and choose the best bits to focus on to start your campaign and let you branch out from there. [/QUOTE]
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Need a crash course in Ravenloft (S&S 3.5 version)
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