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Need a few more operations for base classes
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<blockquote data-quote="ThoughtBubble" data-source="post: 1224402" data-attributes="member: 9723"><p>Well, that's part of the problem, you see. I've got way too many things I could try. What I'm looking for now is a character that I can hand to my players and say "This is your gimmick." For example: Kay Jones, Fast 3, small arms specialist. Typically in combat she'll run for cover, drawing both pistols as she does so. From there, she enjoys filling the room with lead, firing wildly with both guns, sometimes doubletapping for added damage. If she's having trouble hitting, occasionally she'll drop down to single shots from one gun, though this is usually followed by loud complaints.</p><p></p><p>Just from that, I know of two of my players who'll want to snap this character up, and now have a good idea of a basic set of combat options for the duration of the game.</p><p></p><p></p><p></p><p>And consider all of these snagged for reference as I continue building.</p><p>Any Talent/Feat suggestions?</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1224402, member: 9723"] Well, that's part of the problem, you see. I've got way too many things I could try. What I'm looking for now is a character that I can hand to my players and say "This is your gimmick." For example: Kay Jones, Fast 3, small arms specialist. Typically in combat she'll run for cover, drawing both pistols as she does so. From there, she enjoys filling the room with lead, firing wildly with both guns, sometimes doubletapping for added damage. If she's having trouble hitting, occasionally she'll drop down to single shots from one gun, though this is usually followed by loud complaints. Just from that, I know of two of my players who'll want to snap this character up, and now have a good idea of a basic set of combat options for the duration of the game. And consider all of these snagged for reference as I continue building. Any Talent/Feat suggestions? [/QUOTE]
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Need a few more operations for base classes
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