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Need a few more operations for base classes
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<blockquote data-quote="takyris" data-source="post: 1224416" data-attributes="member: 5171"><p>I had a fun time with a 2nd-level Strong Hero who went with the Adventurer occupation and took Treat Injury as one of his Permaskills. I took Medical Expert as one feat, Combat Martial Arts as another, Personal Firearms Proficiency from my occupation, and Melee Smash as my talent. The goal was to get away from the "Ol' Doc, the Trusty Combat Medic" stereotype, since none of my players wanted to play Ol' Doc. This guy had ended up as a combat medic after failing his training as a Navy SEAL -- I was going to get into the reasons later, but I think it was because he didn't have the endurance to make it over the long haul (High Str, but only an 11 Con).</p><p></p><p>Having a guy who could punch for 1d4+3 (Str14 or 15 and melee smash) and shoot at a +3 (2nd level, Dex 13) was really nice, above and beyond the whole treating-the-injured spiel.</p><p></p><p>From minmaxyness, if you wanted somebody to be REALLY good at something, you could make the world's most Sense-Motivey character with:</p><p></p><p>Dedicated 3</p><p>Level 1 Talent: Empathic</p><p>Level 3 Talent: Skill Emphasis: Sense Motive</p><p>Feat: Attentive</p><p>Occupation: Investigative (Sense Motive as permaskill, and a +1 from it being on your starting skill list already)</p><p>16 Wisdom from Point Buy</p><p></p><p>Level 3:</p><p></p><p>+6 ranks</p><p>+3 Wis</p><p>+2 Attentive</p><p>+3 Skill Emphasis</p><p>+1 Investigative Occupation</p><p>------</p><p>+15 normally, with a +3 bonus from Empathy if he can spend a minute observing the target before going in for negotiations.</p><p></p><p>For a third-level character, that ain't bad. And when you figure that he's still got additional feats to round him out in other ways -- say, taking Personal Firearms from the Investigative Occupation, then Advanced Firearms Proficiency and Burst Fire as his 1st and 3rd-level feats -- he can be a definite factor in other parts of the game beyond just Sensing Motives. He'll also have the skill points from his Dedicated class to do other stuff -- Searching, Investigating -- he's got the potential to be the group's hawk-eyed lie detector, scout, and machine-gunner all in one.</p><p></p><p>Heck, I wouldn't mind playing that dude.</p></blockquote><p></p>
[QUOTE="takyris, post: 1224416, member: 5171"] I had a fun time with a 2nd-level Strong Hero who went with the Adventurer occupation and took Treat Injury as one of his Permaskills. I took Medical Expert as one feat, Combat Martial Arts as another, Personal Firearms Proficiency from my occupation, and Melee Smash as my talent. The goal was to get away from the "Ol' Doc, the Trusty Combat Medic" stereotype, since none of my players wanted to play Ol' Doc. This guy had ended up as a combat medic after failing his training as a Navy SEAL -- I was going to get into the reasons later, but I think it was because he didn't have the endurance to make it over the long haul (High Str, but only an 11 Con). Having a guy who could punch for 1d4+3 (Str14 or 15 and melee smash) and shoot at a +3 (2nd level, Dex 13) was really nice, above and beyond the whole treating-the-injured spiel. From minmaxyness, if you wanted somebody to be REALLY good at something, you could make the world's most Sense-Motivey character with: Dedicated 3 Level 1 Talent: Empathic Level 3 Talent: Skill Emphasis: Sense Motive Feat: Attentive Occupation: Investigative (Sense Motive as permaskill, and a +1 from it being on your starting skill list already) 16 Wisdom from Point Buy Level 3: +6 ranks +3 Wis +2 Attentive +3 Skill Emphasis +1 Investigative Occupation ------ +15 normally, with a +3 bonus from Empathy if he can spend a minute observing the target before going in for negotiations. For a third-level character, that ain't bad. And when you figure that he's still got additional feats to round him out in other ways -- say, taking Personal Firearms from the Investigative Occupation, then Advanced Firearms Proficiency and Burst Fire as his 1st and 3rd-level feats -- he can be a definite factor in other parts of the game beyond just Sensing Motives. He'll also have the skill points from his Dedicated class to do other stuff -- Searching, Investigating -- he's got the potential to be the group's hawk-eyed lie detector, scout, and machine-gunner all in one. Heck, I wouldn't mind playing that dude. [/QUOTE]
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