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Need a few vague prophetic references
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<blockquote data-quote="NewJeffCT" data-source="post: 4533095" data-attributes="member: 10784"><p>Here is the long-winded version:</p><p></p><p>The players had earlier met the king of the good nation where most of the campaign had taken place - the king had long wanted to invade the evil slave-trading theocracy on his border, but the theocracy have very tough natural borders (mountains and marshes separate it from the good nation, while a desert protects its other side), plus, a strong navy and an alliance with pirates that prevent a naval invasion... plus, being a theocracy, they have good access to divine magics, and are not short in the arcane department, either.</p><p></p><p>The king told the players that the only way that his army wouldn't be walking into an abattoir would be if they had a strong ally to help counter-act the theocracy's navy, and also could put enough boots on the ground to severely outnumber the theocracy.</p><p></p><p>The only nation that fits that bill is across the straits that protect the theocracy, but was torn apart by civil war 70-80 years ago, and the king there is more focused on reuniting his old empire than helping to invade the evil theocracy at this time.</p><p></p><p>However, the players are going to be presented with a way to reunite this war-torn kingdom, by performing these three great acts that will be taken as a sign by many of the warlords that now rule kingdom across the straits. The acts themselves are not 100% set in stone yet, but here is what I have so far:</p><p>1) Cleanse the demonically tainted river of purple water that is on the other side of this gateway to the past, and is also within a jungle. This area is also a now dead city of an ancient civilization (the doorway to the past)</p><p>2) Defeat the most powerful of the evil warlords, a possible antipaladin/blackguard type who rides a nightmare, and her army of beastmen. From her, retrieve the long-lost scepter of unity that the old king had when the nation was whole.</p><p>3) Defeat the evil blue dragon and minions that inhabit the arid savannah/desert area in one part of the old kingdom, and also rebuild the desecrated tomb of a great paladin, laid to rest ages ago, but whose burial grounds now serve as lair to this evil dragon. (I was also debating yuan-ti, since they'll not be far from the jungle after #1 is completed...)</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4533095, member: 10784"] Here is the long-winded version: The players had earlier met the king of the good nation where most of the campaign had taken place - the king had long wanted to invade the evil slave-trading theocracy on his border, but the theocracy have very tough natural borders (mountains and marshes separate it from the good nation, while a desert protects its other side), plus, a strong navy and an alliance with pirates that prevent a naval invasion... plus, being a theocracy, they have good access to divine magics, and are not short in the arcane department, either. The king told the players that the only way that his army wouldn't be walking into an abattoir would be if they had a strong ally to help counter-act the theocracy's navy, and also could put enough boots on the ground to severely outnumber the theocracy. The only nation that fits that bill is across the straits that protect the theocracy, but was torn apart by civil war 70-80 years ago, and the king there is more focused on reuniting his old empire than helping to invade the evil theocracy at this time. However, the players are going to be presented with a way to reunite this war-torn kingdom, by performing these three great acts that will be taken as a sign by many of the warlords that now rule kingdom across the straits. The acts themselves are not 100% set in stone yet, but here is what I have so far: 1) Cleanse the demonically tainted river of purple water that is on the other side of this gateway to the past, and is also within a jungle. This area is also a now dead city of an ancient civilization (the doorway to the past) 2) Defeat the most powerful of the evil warlords, a possible antipaladin/blackguard type who rides a nightmare, and her army of beastmen. From her, retrieve the long-lost scepter of unity that the old king had when the nation was whole. 3) Defeat the evil blue dragon and minions that inhabit the arid savannah/desert area in one part of the old kingdom, and also rebuild the desecrated tomb of a great paladin, laid to rest ages ago, but whose burial grounds now serve as lair to this evil dragon. (I was also debating yuan-ti, since they'll not be far from the jungle after #1 is completed...) [/QUOTE]
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