Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Need a Good aligned party to challenge my Evil PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1059720" data-attributes="member: 3146"><p>Because I like the good guys. . . here's one:</p><p></p><p><strong>Theseus Darkbane</strong> Male Human Clr 8/Sacred Exorcist 6; CR: 14; Medium-size humanoid (human); HD: 14d8+28; hp: 101; Init: +5; Spd: 30 ft; AC: 25 (touch 11, flat-footed 24); BAB +10; Grap 11; Atk: +13/+8 melee (1d8+3/x2, heavy mace) or +12 ranged (1d8/19-20 x2/70 ft., light crossbow); Face/reach: 5’/5’; SQ: Turn undead 12/day, Greater Turning, Dispel Evil 1/week, Chosen Foe (evil outsiders or undead--+2 bluff, intimidate, listen, sense motive, spot, and clvl checks), Resist Possession, Detect Evil, Consecrated Presence; AL: Neutral Good; SV Fort: +15, Ref: +12, Will: +21; Str: 12 Dex: 12 (14), Con: 14, Int: 10, Wis: 19 (21), Cha: 13. Height: 5’7”; Weight: 98 lbs.</p><p>Skills and Feats: Concentration +17, Heal +5 (+7), Knowledge (Arcana) +5, Knowledge (planes) +7, Knowledge (religion) +10, Spellcraft +12; Spell Penetration, Greater Spell Penetration, Chain Spell, Improved Initiative, Extra Turning x2 (Exorcist bonus) and either Extend Spell and Persistent Spell (if your PCs use those) or Craft Wondrous Item and Chain Spell.</p><p></p><p>Possessions: +5 cloak of resistance, +2 fullplate, +2 large shield, +2 cold iron heavy mace, +2 gloves of dexterity, masterwork light crossbow, scroll of Heal, wand of cure serious wounds, miscellaneous potions, silversheen; if using 3.0 rules, add boots of Speed and necklace of prayer beads (bead of karma) to the equipment in exchange for the magic armor and shield.</p><p></p><p>Cleric Spells per Day: 6/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 15 + spell level, 17+spell level evocation. 0: Detect Magic, Detect Poison, Guidancex3, Read Magic; 1: Divine Favor, Sanctuary, Protection From Evil*, Shield of Faith x4; 2: Align Weapon, Owl's Wisdom, Remove Paralysis x2, Silence, Status, Magic Circle against Evil*; 3: Daylight, Dispel Magic, Magic Vestment, Mass Resist Elements (DotF), Prayer, Searing Light*; 4: Death Ward x3, Freedom of Movement, Holy Smite*, Recitation (DotF); 5: Bear's Heart (DotF), Flame Strike*, Flame Strike, Spell Resistance x2 6: Fire Seeds*, True Seeing, Heroes' Feast, Chained Dispel Magic in 3.5; 7: Destruction, Holy Word*, Holy Word</p><p>*Domain Spell (Domains: Sun (Greater Turning 1/day); Good (Cast [Good] spells at +1 clvl); Exorcism)</p><p></p><p>Strategy: If he has the opportunity to be on the offensive, buff the party with shield of faith, magic circle against evil, Recitation (esp effective if they all follow the same deity), death ward, mass resist elements, freedom of movement, spell resistance, daylight (to keep Deeper Darkness from covering the PCs' retreat), and bear's heart as possible before attacking.</p><p></p><p>In 3.0, start the combat with chained dispel magic (targetting each PC individually and one or two pieces of obviously magical gear on each as well) and Holy Word (cast at 19th level with the bead of karma).</p><p></p><p>In 3.5, start the combat with Holy Word (since he casts good spells at 15th level, odds are good that he'll blind and deafen all the PCs).</p><p></p><p>Then target the wizard (or anyone wearing light/no armor and wielding a light or one-handed weapon) with Destruction, cast Holy Word again, and apply Holy Smite, and Flame Strike as needed.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1059720, member: 3146"] Because I like the good guys. . . here's one: [b]Theseus Darkbane[/b] Male Human Clr 8/Sacred Exorcist 6; CR: 14; Medium-size humanoid (human); HD: 14d8+28; hp: 101; Init: +5; Spd: 30 ft; AC: 25 (touch 11, flat-footed 24); BAB +10; Grap 11; Atk: +13/+8 melee (1d8+3/x2, heavy mace) or +12 ranged (1d8/19-20 x2/70 ft., light crossbow); Face/reach: 5’/5’; SQ: Turn undead 12/day, Greater Turning, Dispel Evil 1/week, Chosen Foe (evil outsiders or undead--+2 bluff, intimidate, listen, sense motive, spot, and clvl checks), Resist Possession, Detect Evil, Consecrated Presence; AL: Neutral Good; SV Fort: +15, Ref: +12, Will: +21; Str: 12 Dex: 12 (14), Con: 14, Int: 10, Wis: 19 (21), Cha: 13. Height: 5’7”; Weight: 98 lbs. Skills and Feats: Concentration +17, Heal +5 (+7), Knowledge (Arcana) +5, Knowledge (planes) +7, Knowledge (religion) +10, Spellcraft +12; Spell Penetration, Greater Spell Penetration, Chain Spell, Improved Initiative, Extra Turning x2 (Exorcist bonus) and either Extend Spell and Persistent Spell (if your PCs use those) or Craft Wondrous Item and Chain Spell. Possessions: +5 cloak of resistance, +2 fullplate, +2 large shield, +2 cold iron heavy mace, +2 gloves of dexterity, masterwork light crossbow, scroll of Heal, wand of cure serious wounds, miscellaneous potions, silversheen; if using 3.0 rules, add boots of Speed and necklace of prayer beads (bead of karma) to the equipment in exchange for the magic armor and shield. Cleric Spells per Day: 6/7+1/6+1/5+1/5+1/4+1/3+1/2+1; base DC = 15 + spell level, 17+spell level evocation. 0: Detect Magic, Detect Poison, Guidancex3, Read Magic; 1: Divine Favor, Sanctuary, Protection From Evil*, Shield of Faith x4; 2: Align Weapon, Owl's Wisdom, Remove Paralysis x2, Silence, Status, Magic Circle against Evil*; 3: Daylight, Dispel Magic, Magic Vestment, Mass Resist Elements (DotF), Prayer, Searing Light*; 4: Death Ward x3, Freedom of Movement, Holy Smite*, Recitation (DotF); 5: Bear's Heart (DotF), Flame Strike*, Flame Strike, Spell Resistance x2 6: Fire Seeds*, True Seeing, Heroes' Feast, Chained Dispel Magic in 3.5; 7: Destruction, Holy Word*, Holy Word *Domain Spell (Domains: Sun (Greater Turning 1/day); Good (Cast [Good] spells at +1 clvl); Exorcism) Strategy: If he has the opportunity to be on the offensive, buff the party with shield of faith, magic circle against evil, Recitation (esp effective if they all follow the same deity), death ward, mass resist elements, freedom of movement, spell resistance, daylight (to keep Deeper Darkness from covering the PCs' retreat), and bear's heart as possible before attacking. In 3.0, start the combat with chained dispel magic (targetting each PC individually and one or two pieces of obviously magical gear on each as well) and Holy Word (cast at 19th level with the bead of karma). In 3.5, start the combat with Holy Word (since he casts good spells at 15th level, odds are good that he'll blind and deafen all the PCs). Then target the wizard (or anyone wearing light/no armor and wielding a light or one-handed weapon) with Destruction, cast Holy Word again, and apply Holy Smite, and Flame Strike as needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need a Good aligned party to challenge my Evil PCs
Top