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Need a good countervillian to this character
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<blockquote data-quote="Razilin" data-source="post: 3409486" data-attributes="member: 50914"><p>1) stat-increasing manuals and tomes cap out at +5 inherent bonus. the same thing with wish spells. it is impossible to get any higher than a permanent +5 bonus using wish or tomes because inherent bonuses don't stack with each other; all other stat enhancers tend to be temporary and aren't inherent.</p><p></p><p>2) make the half-dragon green with chlorine breath. make him a cleric/blackguard with Trickery domain. the paladin focuses on melee with spellbackup; this build will focus on 50/50 melee-to-spell ratio. given that the paladin cannot buff as well, the cleric/blackguard has the advantage of enhanced ability scores, protective effects, and even outright immunities through buffs. let the slugfest begin. chlorine gas will at least give the paladin something to worry about as a status effect (consider casting spells on the paladin that inflict saving throw penalties first)</p><p></p><p>3) if you insist on making him a half-white/red dragon, dump blackguard and make him a sorc/elemental savant. focus on casting swift and immediate action spells for defense (energy aegis and deflect are particularly good), with the regular arsenal of attack spells (fire ball, cone of cold, etc). emphasize the fact that he's an intelligent opponent instead of being a melee fighter.</p></blockquote><p></p>
[QUOTE="Razilin, post: 3409486, member: 50914"] 1) stat-increasing manuals and tomes cap out at +5 inherent bonus. the same thing with wish spells. it is impossible to get any higher than a permanent +5 bonus using wish or tomes because inherent bonuses don't stack with each other; all other stat enhancers tend to be temporary and aren't inherent. 2) make the half-dragon green with chlorine breath. make him a cleric/blackguard with Trickery domain. the paladin focuses on melee with spellbackup; this build will focus on 50/50 melee-to-spell ratio. given that the paladin cannot buff as well, the cleric/blackguard has the advantage of enhanced ability scores, protective effects, and even outright immunities through buffs. let the slugfest begin. chlorine gas will at least give the paladin something to worry about as a status effect (consider casting spells on the paladin that inflict saving throw penalties first) 3) if you insist on making him a half-white/red dragon, dump blackguard and make him a sorc/elemental savant. focus on casting swift and immediate action spells for defense (energy aegis and deflect are particularly good), with the regular arsenal of attack spells (fire ball, cone of cold, etc). emphasize the fact that he's an intelligent opponent instead of being a melee fighter. [/QUOTE]
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