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Need a good forest-y encounter for a level 6 party
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4202168" data-attributes="member: 3146"><p>How about a seemingly abandoned shrine.</p><p></p><p>For about a mile, the forest is dark and sickly. All of the plants have thorns. The shadows are darker than they ought to be and the patches of sunlight are dimmer. If there are any songbirds, they are silent though the occasional slither or hiss can be heard from the canopy or the bushes.</p><p></p><p>In the center of this, there is a small clearing. There are cracked and split flagstones with sickly deep green--almost black--grass growing between the flags. Several tumbled pillars and a moss covered pile of stones that might have once been the ruins of a wall remain. In the center, however, stands an altar made of basalt with horns and chains of rusted iron. The top of the altar is stained a dark red.</p><p></p><p>This altar is dedicated to Asmodeus and is the haunt of Bitter Root, an Imp Sorceror 8 (CR 9 using sorceror as non-associated for the imp, alternate form: constrictor snake (medium), feats include natural spell and brew potion, spells include ventriloquism at first level). Bitter Root was bound to the altar long ago by cultist of Asmodeus who bound him there and performed sacrifices to Asmodeus (and sometimes to Bitter Root) in return for answers to their questions (through the Imp's Commune ability). Since the ancestors of the current elves destroyed the cult several hundred years ago, the place has been taboo to them, but every now and then, an elf who is at the end of his rope or someone from the surrounding villages will venture secretly to this forbidden grove and perform the rites required in return for hidden knowledge.</p><p></p><p>When the party first approaches, Bitter Root is, as is his wont, lurking invisible in the thorn bushes behind the altar. Assuming them to be supplicants seeking the favor of the devil of the forbidden grove, he will use a ventriloquism spell to make it sound as though his voice comes from above the altar and will demand that the party present their sacrifices for the knowledge of the Ancient One.</p><p></p><p>Terrain effects: The altar is the center of an unhallow spell. The spells that were tied to it have long since worn off, but the unhallow has outlived the building it was cast for and has stained the terrain forever with evil. Practically, this gives Bitter Root the effect of a magic circle against good spell. The altar itself has been tainted by the blood of many sacrifices over the years and it, and the paving stones around it count as blood rock.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4202168, member: 3146"] How about a seemingly abandoned shrine. For about a mile, the forest is dark and sickly. All of the plants have thorns. The shadows are darker than they ought to be and the patches of sunlight are dimmer. If there are any songbirds, they are silent though the occasional slither or hiss can be heard from the canopy or the bushes. In the center of this, there is a small clearing. There are cracked and split flagstones with sickly deep green--almost black--grass growing between the flags. Several tumbled pillars and a moss covered pile of stones that might have once been the ruins of a wall remain. In the center, however, stands an altar made of basalt with horns and chains of rusted iron. The top of the altar is stained a dark red. This altar is dedicated to Asmodeus and is the haunt of Bitter Root, an Imp Sorceror 8 (CR 9 using sorceror as non-associated for the imp, alternate form: constrictor snake (medium), feats include natural spell and brew potion, spells include ventriloquism at first level). Bitter Root was bound to the altar long ago by cultist of Asmodeus who bound him there and performed sacrifices to Asmodeus (and sometimes to Bitter Root) in return for answers to their questions (through the Imp's Commune ability). Since the ancestors of the current elves destroyed the cult several hundred years ago, the place has been taboo to them, but every now and then, an elf who is at the end of his rope or someone from the surrounding villages will venture secretly to this forbidden grove and perform the rites required in return for hidden knowledge. When the party first approaches, Bitter Root is, as is his wont, lurking invisible in the thorn bushes behind the altar. Assuming them to be supplicants seeking the favor of the devil of the forbidden grove, he will use a ventriloquism spell to make it sound as though his voice comes from above the altar and will demand that the party present their sacrifices for the knowledge of the Ancient One. Terrain effects: The altar is the center of an unhallow spell. The spells that were tied to it have long since worn off, but the unhallow has outlived the building it was cast for and has stained the terrain forever with evil. Practically, this gives Bitter Root the effect of a magic circle against good spell. The altar itself has been tainted by the blood of many sacrifices over the years and it, and the paving stones around it count as blood rock. [/QUOTE]
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Need a good forest-y encounter for a level 6 party
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