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Need a hand with designing a spider character
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<blockquote data-quote="Daniel Runge" data-source="post: 6274835" data-attributes="member: 6775372"><p>Hello everyone</p><p></p><p>I'm a player in a game, where the DM has built his own world that we explore, with 3.5/pathfinder rules. Therefore, the races and such are a bit different than what most are used to, but balanced after the same core principles as an ordinary pathfinder game - And I need a hand with building my character based on a concept I thought up when reading his races.</p><p></p><p>Concept:</p><p>My character is a half-blood of a human male and a Sen'garak female.</p><p>Sen'garak - The Drow of my DM's world, based on spiders here are their statistics (16 RP):</p><p>Humanoid</p><p>Medium Sized</p><p>Land speed 40 ft.</p><p>Climb speed 20 ft.</p><p>+2 Con, +2 Wis, -2 Cha</p><p>Languages: Sylvari. Bonus: common, undercommon, terran, Aklo (Pay this no major heed)</p><p>Born to the Land - +2 dodge bonus to AC underground</p><p>Resistant - +2 saves against mind affecting and poison.</p><p>Scavenger - +2 racial bonus on Appraise and Perception checks to find hidden objects (Including secret doors and traps), determine whether food is spoiled, or identify a potion by taste</p><p>Poison Use</p><p>Weapon familiarity - Net / Snag Net and Thorn Bracer</p><p>See in Darkness</p><p>Spider Empathy - +2 Handle Animal against spiders, and may treat spiders as animals with intelligence score of 1 for the purposes of this ability.</p><p></p><p>Quite a mouthful.</p><p>Anyway, so I decided to build one of these suckers, and because he hadnt designed the half-breds from interbreeding of these races, I was to simply pick which one I resembled the most, and I chose Sen'garak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Designing around the race and the fact that we needed something sneaky, I decided it should be a male rogue. In my mind, he had been taken by an organization, and used his heritage to his advantage - as a style, or an iconic way of doing things, so I came up with a mildly cliché back-ground story and built on that.</p><p></p><p>Summary:</p><p>Mother is a Sen'garak raider, but captured on one of the raids she is imprisoned and sold into slavery. Sold off to a wealthy noble of a dark country, she becomes his concubine (question his tastes?) and gives birth to his 14th son - my character. As the 14th son, he is not expected to carry on any legacies, and as such sold to an organization of intel and assassination, a sort of mercenary guild, that is in the pocket of the father. Here, he is taught the art of assassinry and all it entails. When Pinqh(My character) reaches the age of 16, he is sent on his first self-chosen assignemt (if anyone know fairy tail, it is chosen sort of like how they chose missions) and takes an assignement to kill his eldest brother: Sarani. After succeding, he comes after his father, and is discoved standing over the body of his father, by his mother. His mother, as a Sen'garak, revered strength, and as such had come to love pinqhs father in his might, and went into a frenzy, even as she recognized her son. Pinqh, forced to slay his own mother in her otherwise unstoppable fury, went on a killing spree in grief and slew all his siblings, not only the sons. Now, the sole heir of the family, he bought himself free of the organizatin with most of his fathers wealth, and went on a journey, seeking a way to escape the pain and grief of losing his family.</p><p></p><p>This is just an overview, as the intricasies of the world is hardly relevant, and I want to keep it relatively short <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So keeping in line with his style of assassination, he would work like a spider: Poisons, traps, and climbing together with the ordinary assassination traits: stealth, surprise and information gathering.</p><p>After the episode though, he gave up on assassination and chose to seek enlightenment, but after a few incidents he realized that was hardly possible in a world such as this, and instead sought a way to beat his opponents without killing them.</p><p>This leads him, in my mind, down the path of a monk, and so he is a rogue/monk multiclass.</p><p></p><p>My question is, how would building it make sense? We start at level 3 and so I assumed 2 levels in rogue and 1 in monk of the archetypes Urban Ninja (-guile pool) and Flowing Monk</p><p>I wish to keep in line with all of the above, meaning that the first 2 levels in rogue would be focused on that, and then the following monk levels would be focused on combat maneuvers and the like. To this end I have reached only so far:</p><p>lvl 1 Combat Reflexes Rogue 1</p><p>lvl 2 Finesse rogue talent Rogue 2</p><p>lvl 3 Improved unarmed strike, Improved trip Monk 1</p><p></p><p>This is where I hit a dent though, I havn't picked a 3rd lvl feat, and I plan to go with a homebrew Prestive Class with a placeholder name of Mixed Martial Artist that follows the theme of using non-lethal force(from level 5).</p><p></p><p>Mixed Martial Artist:</p><table style='width: 100%'><tr><td><strong>Level</strong></td><td><strong>BAB </strong></td><td><strong>Fort </strong></td><td><strong>Ref </strong></td><td><strong>Will </strong></td><td><strong>Special</strong></td></tr><tr><td><strong>1st</strong></td><td>+0</td><td>+0</td><td>+1</td><td>+0</td><td>Martial artist, trick fighting</td></tr><tr><td><strong>2nd</strong></td><td>+1</td><td>+1</td><td>+1</td><td>+1</td><td>Bonus Feat</td></tr><tr><td><strong>3rd</strong></td><td>+2</td><td>+1</td><td>+2</td><td>+1</td><td>Elbow strikes, maneuver talent</td></tr><tr><td><strong>4th</strong></td><td>+3</td><td>+1</td><td>+2</td><td>+1</td><td>Bonus feat, parkour</td></tr><tr><td><strong>5th</strong></td><td>+3</td><td>+2</td><td>+3</td><td>+2</td><td>Maneuver talent</td></tr></table><p> [h=2]Class Features[/h]<strong>Weapon and armor proficiency:</strong> Mixed Martial Artists are proficient with all simple weapons. They are not proficient with any type of armor or shield.</p><p><strong>Martial Artist</strong></p><p>The class levels of a Mixed Martial Artist stack with monk levels for determining the effect of his AC bonus, fast movement, flurry of blows, and unarmed strike class features.</p><p>In addition, thefollowing class features can only be used when wearing light or no armor: Elbow Strikes, Maneuver Talents, and Parkour</p><p><strong>Trick Fighting</strong></p><p>A Mixed Martial Artist substitutes his character level for his Base Attack Bonus when performing the following special attacks: charge; combat maneuvers, daredevil maneuvers (see below), and off-hand tactics.</p><p><strong>Bonus Feats</strong></p><p>At 2nd and 4th level a Mixed Martial Artist may select a bonus feat. These feats must be taken from the bonus feats of his monk class or the following list: Improved Bull Rush; Improved Disarm; Improved Grapple; Improved Overrun; Improved Trip. The Mixed Martial Artist does not need to meet prerequisites for a bonus feat.</p><p>These bonus feats are in addition to the feats a character of any class gets from advancing levels. A daredevil is not limited to the above list when choosing these feats. A daredevil may choose any feat he meets the prerequisite for instead if he already has all these feats.</p><p><strong>Elbow Strikes</strong></p><p>A Mixed Martial Artist knows how to use every part of his body as a weapon. Beginning at 3rd level, a Mixed Martial Artist deals his unarmed strike damage when he successfully performs a combat maneuver.</p><p><strong>Maneuver talent</strong></p><p>Over time, Mixed Martial Artists learn and develop variations of the attacks they specialize in. At 3rd and 5th level, a Mixed Martial Artist learns one of the following maneuvers (if he meets the prerequisites).</p><p><em>Barreling Charge</em>: After successfully bull rushing a target at least 15 feet, a Mixed Martial Artist who learns this maneuver can make a single attack as a swift action. He gains a +2 bonus on this attack. <strong>Prerequisite</strong>: Improved Bull Rush.</p><p><em>Bowl Over</em>: After successfully bull rushing a target at least 5 feet, a Mixed Martial Artist who learns this maneuver can attempt to trip that target as a swift action. <strong>Prerequisites</strong>: Improved Bull Rush and Improved Trip.</p><p><em>Disarming Takedown</em>: While grappling unarmed, a Mixed Martial Artist who learns this maneuver can make a disarm check as an immediate action against anyone he is grappling. <strong>Prerequisites</strong>: Improved Disarm and Improved Grapple</p><p><em> Hiptoss</em>: When grappling unarmed, a Mixed Martial Artist who learns this maneuver may make a trip attack against anyone he is grappling as swift action. He can choose to end the grapple immediately with his opponent prone at his feet, if he chooses not to, the Mixed Martial Artist must succeed on another grapple attempt to keep the grapple. if he fails his check he is staggered and cannot make Attacks of Opportunity until the start of his next turn. <strong>Prerequisites</strong>: Improved Trip and Improved Grapple.</p><p><em>Swiping Leg Sweep</em>: After successfully disarming an opponent, a Mixed Martial Artist who learns this maneuver can attempt to trip that opponent as a swift action. <strong>Prerequisite</strong>: Improved Disarm and Improved Trip.</p><p><em>Waffling Charge</em>: After successfully hitting a melee attack at the end of a charge, a Mixed Martial Artist who learns this maneuver can choose to overrun that target. <strong>Prerequisite</strong>: Improved Overrun.</p><p><em>Weapon Shove</em>: After successfully bull rushing a target at least 5 feet, a Mixed Martial Artist who learns this maneuver can attempt to disarm that target as a swift action. <strong>Prerequisite</strong>: Improved Bull Rush and Improved Disarm.</p><p>In addition, this class feature opens up combat feats by the same names and with the same benefits and Prerequisites.</p><p><strong>Parkour</strong></p><p>The whole world seems a lot flatter to someone who can jump twice his height and roll off great falls. Beginning at 4th level, a Mixed Martial Artist ignores the effects of non-magically manipulated difficult terrain and can make Acrobatics checks at full speed, and Accelerated Climb checks without penalty.</p><p></p><p>My DM sugested going the Spring attack route, perhaps with whirlwind attack to substitute attacks with trip attempts when surrounded or the like, but I would like some additional input.</p><p></p><p>Thanks in advance</p><p>Pinqh</p><p></p><p>P.S.</p><p>My DM allows most 3.5 material as long as he is allowed to modify things to keep it either relevant or proper powerlevel wise. We are all quite concerned with keeping people in the group either their own distinct specialized niches, or inside the same power-frame <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Daniel Runge, post: 6274835, member: 6775372"] Hello everyone I'm a player in a game, where the DM has built his own world that we explore, with 3.5/pathfinder rules. Therefore, the races and such are a bit different than what most are used to, but balanced after the same core principles as an ordinary pathfinder game - And I need a hand with building my character based on a concept I thought up when reading his races. Concept: My character is a half-blood of a human male and a Sen'garak female. Sen'garak - The Drow of my DM's world, based on spiders here are their statistics (16 RP): Humanoid Medium Sized Land speed 40 ft. Climb speed 20 ft. +2 Con, +2 Wis, -2 Cha Languages: Sylvari. Bonus: common, undercommon, terran, Aklo (Pay this no major heed) Born to the Land - +2 dodge bonus to AC underground Resistant - +2 saves against mind affecting and poison. Scavenger - +2 racial bonus on Appraise and Perception checks to find hidden objects (Including secret doors and traps), determine whether food is spoiled, or identify a potion by taste Poison Use Weapon familiarity - Net / Snag Net and Thorn Bracer See in Darkness Spider Empathy - +2 Handle Animal against spiders, and may treat spiders as animals with intelligence score of 1 for the purposes of this ability. Quite a mouthful. Anyway, so I decided to build one of these suckers, and because he hadnt designed the half-breds from interbreeding of these races, I was to simply pick which one I resembled the most, and I chose Sen'garak :) Designing around the race and the fact that we needed something sneaky, I decided it should be a male rogue. In my mind, he had been taken by an organization, and used his heritage to his advantage - as a style, or an iconic way of doing things, so I came up with a mildly cliché back-ground story and built on that. Summary: Mother is a Sen'garak raider, but captured on one of the raids she is imprisoned and sold into slavery. Sold off to a wealthy noble of a dark country, she becomes his concubine (question his tastes?) and gives birth to his 14th son - my character. As the 14th son, he is not expected to carry on any legacies, and as such sold to an organization of intel and assassination, a sort of mercenary guild, that is in the pocket of the father. Here, he is taught the art of assassinry and all it entails. When Pinqh(My character) reaches the age of 16, he is sent on his first self-chosen assignemt (if anyone know fairy tail, it is chosen sort of like how they chose missions) and takes an assignement to kill his eldest brother: Sarani. After succeding, he comes after his father, and is discoved standing over the body of his father, by his mother. His mother, as a Sen'garak, revered strength, and as such had come to love pinqhs father in his might, and went into a frenzy, even as she recognized her son. Pinqh, forced to slay his own mother in her otherwise unstoppable fury, went on a killing spree in grief and slew all his siblings, not only the sons. Now, the sole heir of the family, he bought himself free of the organizatin with most of his fathers wealth, and went on a journey, seeking a way to escape the pain and grief of losing his family. This is just an overview, as the intricasies of the world is hardly relevant, and I want to keep it relatively short :) So keeping in line with his style of assassination, he would work like a spider: Poisons, traps, and climbing together with the ordinary assassination traits: stealth, surprise and information gathering. After the episode though, he gave up on assassination and chose to seek enlightenment, but after a few incidents he realized that was hardly possible in a world such as this, and instead sought a way to beat his opponents without killing them. This leads him, in my mind, down the path of a monk, and so he is a rogue/monk multiclass. My question is, how would building it make sense? We start at level 3 and so I assumed 2 levels in rogue and 1 in monk of the archetypes Urban Ninja (-guile pool) and Flowing Monk I wish to keep in line with all of the above, meaning that the first 2 levels in rogue would be focused on that, and then the following monk levels would be focused on combat maneuvers and the like. To this end I have reached only so far: lvl 1 Combat Reflexes Rogue 1 lvl 2 Finesse rogue talent Rogue 2 lvl 3 Improved unarmed strike, Improved trip Monk 1 This is where I hit a dent though, I havn't picked a 3rd lvl feat, and I plan to go with a homebrew Prestive Class with a placeholder name of Mixed Martial Artist that follows the theme of using non-lethal force(from level 5). Mixed Martial Artist: [TABLE] [TR] [TD][B]Level[/B][/TD] [TD][B]BAB [/B][/TD] [TD][B]Fort [/B][/TD] [TD][B]Ref [/B][/TD] [TD][B]Will [/B][/TD] [TD][B]Special[/B][/TD] [/TR] [TR] [TD][B]1st[/B][/TD] [TD]+0[/TD] [TD]+0[/TD] [TD]+1[/TD] [TD]+0[/TD] [TD]Martial artist, trick fighting[/TD] [/TR] [TR] [TD][B]2nd[/B][/TD] [TD]+1[/TD] [TD]+1[/TD] [TD]+1[/TD] [TD]+1[/TD] [TD]Bonus Feat[/TD] [/TR] [TR] [TD][B]3rd[/B][/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]Elbow strikes, maneuver talent[/TD] [/TR] [TR] [TD][B]4th[/B][/TD] [TD]+3[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]Bonus feat, parkour[/TD] [/TR] [TR] [TD][B]5th[/B][/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]Maneuver talent[/TD] [/TR] [/TABLE] [h=2]Class Features[/h][B]Weapon and armor proficiency:[/B] Mixed Martial Artists are proficient with all simple weapons. They are not proficient with any type of armor or shield. [B]Martial Artist[/B] The class levels of a Mixed Martial Artist stack with monk levels for determining the effect of his AC bonus, fast movement, flurry of blows, and unarmed strike class features. In addition, thefollowing class features can only be used when wearing light or no armor: Elbow Strikes, Maneuver Talents, and Parkour [B]Trick Fighting[/B] A Mixed Martial Artist substitutes his character level for his Base Attack Bonus when performing the following special attacks: charge; combat maneuvers, daredevil maneuvers (see below), and off-hand tactics. [B]Bonus Feats[/B] At 2nd and 4th level a Mixed Martial Artist may select a bonus feat. These feats must be taken from the bonus feats of his monk class or the following list: Improved Bull Rush; Improved Disarm; Improved Grapple; Improved Overrun; Improved Trip. The Mixed Martial Artist does not need to meet prerequisites for a bonus feat. These bonus feats are in addition to the feats a character of any class gets from advancing levels. A daredevil is not limited to the above list when choosing these feats. A daredevil may choose any feat he meets the prerequisite for instead if he already has all these feats. [B]Elbow Strikes[/B] A Mixed Martial Artist knows how to use every part of his body as a weapon. Beginning at 3rd level, a Mixed Martial Artist deals his unarmed strike damage when he successfully performs a combat maneuver. [B]Maneuver talent[/B] Over time, Mixed Martial Artists learn and develop variations of the attacks they specialize in. At 3rd and 5th level, a Mixed Martial Artist learns one of the following maneuvers (if he meets the prerequisites). [I]Barreling Charge[/I]: After successfully bull rushing a target at least 15 feet, a Mixed Martial Artist who learns this maneuver can make a single attack as a swift action. He gains a +2 bonus on this attack. [B]Prerequisite[/B]: Improved Bull Rush. [I]Bowl Over[/I]: After successfully bull rushing a target at least 5 feet, a Mixed Martial Artist who learns this maneuver can attempt to trip that target as a swift action. [B]Prerequisites[/B]: Improved Bull Rush and Improved Trip. [I]Disarming Takedown[/I]: While grappling unarmed, a Mixed Martial Artist who learns this maneuver can make a disarm check as an immediate action against anyone he is grappling. [B]Prerequisites[/B]: Improved Disarm and Improved Grapple [I] Hiptoss[/I]: When grappling unarmed, a Mixed Martial Artist who learns this maneuver may make a trip attack against anyone he is grappling as swift action. He can choose to end the grapple immediately with his opponent prone at his feet, if he chooses not to, the Mixed Martial Artist must succeed on another grapple attempt to keep the grapple. if he fails his check he is staggered and cannot make Attacks of Opportunity until the start of his next turn. [B]Prerequisites[/B]: Improved Trip and Improved Grapple. [I]Swiping Leg Sweep[/I]: After successfully disarming an opponent, a Mixed Martial Artist who learns this maneuver can attempt to trip that opponent as a swift action. [B]Prerequisite[/B]: Improved Disarm and Improved Trip. [I]Waffling Charge[/I]: After successfully hitting a melee attack at the end of a charge, a Mixed Martial Artist who learns this maneuver can choose to overrun that target. [B]Prerequisite[/B]: Improved Overrun. [I]Weapon Shove[/I]: After successfully bull rushing a target at least 5 feet, a Mixed Martial Artist who learns this maneuver can attempt to disarm that target as a swift action. [B]Prerequisite[/B]: Improved Bull Rush and Improved Disarm. In addition, this class feature opens up combat feats by the same names and with the same benefits and Prerequisites. [B]Parkour[/B] The whole world seems a lot flatter to someone who can jump twice his height and roll off great falls. Beginning at 4th level, a Mixed Martial Artist ignores the effects of non-magically manipulated difficult terrain and can make Acrobatics checks at full speed, and Accelerated Climb checks without penalty. My DM sugested going the Spring attack route, perhaps with whirlwind attack to substitute attacks with trip attempts when surrounded or the like, but I would like some additional input. Thanks in advance Pinqh P.S. My DM allows most 3.5 material as long as he is allowed to modify things to keep it either relevant or proper powerlevel wise. We are all quite concerned with keeping people in the group either their own distinct specialized niches, or inside the same power-frame :) [/QUOTE]
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