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Need a hand with designing a spider character
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<blockquote data-quote="gamerprinter" data-source="post: 6274895" data-attributes="member: 50895"><p>I've helped develop custom races and published them. I've helped develop custom alternate classes and archetypes and published them. So I have some familiarity with custom race/class design, and doing it in such a way to be published and have somewhat of a fanbase for that setting. So I am very familiar and comfortable with homebrew. Its probably true that any new races/classes/archetypes I've developed were derived from some existing race, class or archetype, and were developed as intended custom additions to existing races or classes - they were never developed as a custom class for a custom race. Doing each in isolation is doable, then bringing the two together is more possible. But starting with a custom race and apply a custom class, is just too custom to arrive at a reasonable measurement of either option.</p><p></p><p>Perhaps you ought to take your basic spider race and try to see how balanced it is using existing classes and compare it to non-custom races using those same classes. Next develop your custom martial arts class using standard races, and compare your build and standard race to other standard races using different existing classes for comparison. Then tweak both your race and your class builds to be more reasonable. Once that is done you can start looking at combining the two custom creations and workout some level of balance overall in your game. But as a starting point do not even try to build a custom class for a custom race, there is nothing reasonable or effectively measureable doing it that way - so don't (and not even worth looking at).</p><p></p><p>Oh, and welcome to ENWorld!</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6274895, member: 50895"] I've helped develop custom races and published them. I've helped develop custom alternate classes and archetypes and published them. So I have some familiarity with custom race/class design, and doing it in such a way to be published and have somewhat of a fanbase for that setting. So I am very familiar and comfortable with homebrew. Its probably true that any new races/classes/archetypes I've developed were derived from some existing race, class or archetype, and were developed as intended custom additions to existing races or classes - they were never developed as a custom class for a custom race. Doing each in isolation is doable, then bringing the two together is more possible. But starting with a custom race and apply a custom class, is just too custom to arrive at a reasonable measurement of either option. Perhaps you ought to take your basic spider race and try to see how balanced it is using existing classes and compare it to non-custom races using those same classes. Next develop your custom martial arts class using standard races, and compare your build and standard race to other standard races using different existing classes for comparison. Then tweak both your race and your class builds to be more reasonable. Once that is done you can start looking at combining the two custom creations and workout some level of balance overall in your game. But as a starting point do not even try to build a custom class for a custom race, there is nothing reasonable or effectively measureable doing it that way - so don't (and not even worth looking at). Oh, and welcome to ENWorld! [/QUOTE]
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