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Need a hand with designing a spider character
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<blockquote data-quote="gamerprinter" data-source="post: 6275089" data-attributes="member: 50895"><p>There is a possibility of creating a racial paragon class, which is a 3PP concept by Rite Publishing. Unfortunately there is no template for creating racial paragon classes.</p><p></p><p>First of all, what is a racial paragon class:</p><p></p><p><em>In most campaigns, the ideas of class and race are separate concepts. But, with racial paragon classes, the line between the two becomes blurred.</em></p><p><em></em></p><p><em></em></p><p><em>Racial paragons are, as the name suggests, nearly ideal examples of the strengths and abilities of the character's race. Unlike members of other classes, however, racial paragons are more than merely powerful individuals. They are strong in all the ways that their race is strong, while still vulnerable in the ways that their race is vulnerable. Beyond that, they possess powers and capabilities that supersede those of normal members of their race.</em></p><p><em></em></p><p><em></em></p><p><em>Racial paragons rarely undergo the rigorous training or study that members of other classes commonly undertake between levels. Their experience, wisdom, and heroic abilities simply manifest in the form of superior innate racial abilities. Despite this strong association with race, racial paragons need not have specific views or special dedication to their race's beliefs or typical attitudes (although many do). Obviously, a character can only take levels in the racial paragon class associated with his race. Like the <a href="http://www.d20pfsrd.com/classes/core-classes/fighter" target="_blank">fighter</a>, <a href="http://www.d20pfsrd.com/classes/core-classes/wizard" target="_blank">wizard</a>, and other standard character classes, racial paragon classes have no prerequisites (other than being a member of the appropriate race). Levels in racial paragon classes are considered to be advancing in a favored class.</em></p><p><em></em></p><p><em></em>Here is an example of a racial paragon class for Tengu, called the <a href="http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/tengu/hishoken" target="_blank"><strong>Hishoken</strong></a> (link points to d20pfsrd.com).</p><p></p><p>Here is an example of a racial paragon class for Henge, called the <a href="http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/hengeyokai/mushakemono" target="_blank"><strong>Mushakemono</strong></a>.</p><p></p><p>It might be appropriate to try to design a racial paragon class for the Sen'garak. I would include progressively improving abilities surrounding using web nets, climbing, and poison. For example you could grant a class feature that works like Spiderwalk monk feat, without requiring slow fall as a prerequisite, but then you'd have to include something that replaces that granting differing distances that could be traveled using the Spiderwalk ability (since spiders should be able to walk upsidedown on the ceiling, among other places.) For web nets, some features can allow you to vary the size of the net (to determine how many creatures can be captured in a single net), distance net can be 'cast', whether a net can chosen to be still attached so you can net someone at distance then 'pull' them in with your webbing still attached to you. Perhaps improving your net casting to expand its abilities as discussed starting at 2nd level then every 4 levels (5 specific web casting abilities at 18th level). Do similar variations for poison use and climb.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6275089, member: 50895"] There is a possibility of creating a racial paragon class, which is a 3PP concept by Rite Publishing. Unfortunately there is no template for creating racial paragon classes. First of all, what is a racial paragon class: [I]In most campaigns, the ideas of class and race are separate concepts. But, with racial paragon classes, the line between the two becomes blurred. [/I] [I]Racial paragons are, as the name suggests, nearly ideal examples of the strengths and abilities of the character's race. Unlike members of other classes, however, racial paragons are more than merely powerful individuals. They are strong in all the ways that their race is strong, while still vulnerable in the ways that their race is vulnerable. Beyond that, they possess powers and capabilities that supersede those of normal members of their race. [/I] [I]Racial paragons rarely undergo the rigorous training or study that members of other classes commonly undertake between levels. Their experience, wisdom, and heroic abilities simply manifest in the form of superior innate racial abilities. Despite this strong association with race, racial paragons need not have specific views or special dedication to their race's beliefs or typical attitudes (although many do). Obviously, a character can only take levels in the racial paragon class associated with his race. Like the [URL="http://www.d20pfsrd.com/classes/core-classes/fighter"]fighter[/URL], [URL="http://www.d20pfsrd.com/classes/core-classes/wizard"]wizard[/URL], and other standard character classes, racial paragon classes have no prerequisites (other than being a member of the appropriate race). Levels in racial paragon classes are considered to be advancing in a favored class. [/I]Here is an example of a racial paragon class for Tengu, called the [URL="http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/tengu/hishoken"][B]Hishoken[/B][/URL] (link points to d20pfsrd.com). Here is an example of a racial paragon class for Henge, called the [URL="http://www.d20pfsrd.com/races/3rd-party-races/rite-publishing/hengeyokai/mushakemono"][B]Mushakemono[/B][/URL]. It might be appropriate to try to design a racial paragon class for the Sen'garak. I would include progressively improving abilities surrounding using web nets, climbing, and poison. For example you could grant a class feature that works like Spiderwalk monk feat, without requiring slow fall as a prerequisite, but then you'd have to include something that replaces that granting differing distances that could be traveled using the Spiderwalk ability (since spiders should be able to walk upsidedown on the ceiling, among other places.) For web nets, some features can allow you to vary the size of the net (to determine how many creatures can be captured in a single net), distance net can be 'cast', whether a net can chosen to be still attached so you can net someone at distance then 'pull' them in with your webbing still attached to you. Perhaps improving your net casting to expand its abilities as discussed starting at 2nd level then every 4 levels (5 specific web casting abilities at 18th level). Do similar variations for poison use and climb. [/QUOTE]
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