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Need a hand with designing a spider character
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<blockquote data-quote="gamerprinter" data-source="post: 6275521" data-attributes="member: 50895"><p>Where did Drow come from? No where in this discussion did the word, drow, come up until just now. How does a drow influence this build and why should it? While I can agree that the class features of each class are meant to give "flavor" to a design, how a class is structured is completely mechanical, having absolutely nothing to do with flavor. In no way does the monk class's structure have anything to do with flavor.</p><p></p><p>Look at the monk class:</p><p></p><p>Monk has all the right skills for a stealth based class: stealth, perception, sense motive, etc. I think 4+INT is enough skill points though.</p><p></p><p>I'd replace flurry of blows, stunning fist, unarmed strike with attacks more attuned to using your poison, and however a sen'garak normally delivers its poison (bite, claw, other). I'd keep evasion, still mind, fast movement, maybe maneuver training.</p><p></p><p>I'd replace the Ki pool, as there is no need for Ki to create an effective assassin (we are not trying to recreate ninja, so no need for ki). Perhaps this is the skill I'd work a progression of abilities based on web casting. Perhaps replace ki pool with a 'web pool' with sen'garak tricks, and each trick a different special attack, use or maneuver using webs - some for distance, some for size of web (number of opponents captured), to make non-sticky webs, ability to pull a web-netted target towards you, etc.</p><p></p><p>Slow fall, I'd keep, in order to still have access to spider step and cloud step - as those movement types are great for 'assassin'. Plus flavor wise, descending slowly emulates a spider dropping downward on a thread of web.</p><p></p><p>High jump I'd keep or replace with something more related to climbing.</p><p></p><p>Purity of Body, I'd replace with immunity to poisons (balancing factor, we are working with sen'garak, which is a poisonous race).</p><p></p><p>Wholeness of Body, I'd probably keep, or you could again increase the virulence of your poison as a replacement.</p><p></p><p>Diamond Body, since poison immunity was granted at "purity of body" level, increase the toxicity of your poison at this level, perhaps lets you add a ranged spray attack with your poison (though that is at a lower DC save, due to lack of concentration of toxin, etc.)</p><p></p><p>Abundant Step and Diamond Soul I'd keep.</p><p></p><p>Quivering Palm should be replaced with a special poison attack, perhaps reducing the saving throw against your attack by -4 or -8.</p><p></p><p>All abilities from Timeless Body to Perfect Self should probably be replaced with assassin/sen'garak flavored abilities instead of monk flavored ones.</p><p></p><p>So with this build alteration above, I don't see how it reflects nor should reflect monk in flavor at all. It was just a template to base a class build off of, having absolutely nothing to do with flavor. In class feature design, think flavor, but in class structure its just a template and not 'flavor' at all.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6275521, member: 50895"] Where did Drow come from? No where in this discussion did the word, drow, come up until just now. How does a drow influence this build and why should it? While I can agree that the class features of each class are meant to give "flavor" to a design, how a class is structured is completely mechanical, having absolutely nothing to do with flavor. In no way does the monk class's structure have anything to do with flavor. Look at the monk class: Monk has all the right skills for a stealth based class: stealth, perception, sense motive, etc. I think 4+INT is enough skill points though. I'd replace flurry of blows, stunning fist, unarmed strike with attacks more attuned to using your poison, and however a sen'garak normally delivers its poison (bite, claw, other). I'd keep evasion, still mind, fast movement, maybe maneuver training. I'd replace the Ki pool, as there is no need for Ki to create an effective assassin (we are not trying to recreate ninja, so no need for ki). Perhaps this is the skill I'd work a progression of abilities based on web casting. Perhaps replace ki pool with a 'web pool' with sen'garak tricks, and each trick a different special attack, use or maneuver using webs - some for distance, some for size of web (number of opponents captured), to make non-sticky webs, ability to pull a web-netted target towards you, etc. Slow fall, I'd keep, in order to still have access to spider step and cloud step - as those movement types are great for 'assassin'. Plus flavor wise, descending slowly emulates a spider dropping downward on a thread of web. High jump I'd keep or replace with something more related to climbing. Purity of Body, I'd replace with immunity to poisons (balancing factor, we are working with sen'garak, which is a poisonous race). Wholeness of Body, I'd probably keep, or you could again increase the virulence of your poison as a replacement. Diamond Body, since poison immunity was granted at "purity of body" level, increase the toxicity of your poison at this level, perhaps lets you add a ranged spray attack with your poison (though that is at a lower DC save, due to lack of concentration of toxin, etc.) Abundant Step and Diamond Soul I'd keep. Quivering Palm should be replaced with a special poison attack, perhaps reducing the saving throw against your attack by -4 or -8. All abilities from Timeless Body to Perfect Self should probably be replaced with assassin/sen'garak flavored abilities instead of monk flavored ones. So with this build alteration above, I don't see how it reflects nor should reflect monk in flavor at all. It was just a template to base a class build off of, having absolutely nothing to do with flavor. In class feature design, think flavor, but in class structure its just a template and not 'flavor' at all. [/QUOTE]
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