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<blockquote data-quote="Eosin the Red" data-source="post: 1333718" data-attributes="member: 168"><p>Nothing is unique to D&D. It has all been done before. Having said that somethings are imbedded in D&D and not in other things.</p><p></p><p>Take Resurection. Sure it happens in mythology - only in the case of messianic figures as a general rule. I have yet to see anything in a mythology about Hercules being resurected 10 times while completeing his 12 labors. That is unique to D&D and video games.</p><p></p><p>There are usually priests in villiages in the real world. But they can not stop a plague from spreading. When build a chart for my home game I do not have to include the effects of druidic magic on crop harvest but MMS: WE does because it is so prevelant that it becomes an issue.</p><p></p><p>These are things which are strongly identified with D&D - not unique. Somebody somewhere uses Vancian magic for Fantasy Hero and Gurps. Someone somewhere uses Hit Points in Vampire but those things are not commonly identifed with said system. Vancian Magic is assumed throughout D&D - it is assumed when desigining adventures, it is assumed when desiging locations, and when designing monsters. </p><p></p><p>D&D ism's IMO are those things inherent in the system that are a deviation from Fantasy Lit and Fantasy RPGs in general. GURPs does not presuppose that a Mage will have a 24 INT by 15th level, it assumes that humans will amx out thier primary trait (18) but that after that it becomes so expensive as to be prohibitive. Players in FH or Dark Champions expect that wounds will be debiliting for a week or so unless it was superficial to begin with. That is not true in D&D. A fighter can expect to be on deaths door at the end of the battle and before he can clean the blood off be perfectly whole and hale.</p><p></p><p>Some other good D&Disms are mentioned:</p><p></p><p>Hit Points. </p><p>Vancian Magic.</p><p></p><p>Added to the previous list of:</p><p>Frequent Instant Healing</p><p>Resurection - not a 1 time event.</p><p>Magic shops</p><p>The Town Mage - Town Cleric - Town Druid - Town X spellcaster.</p><p>The expectation of large amounts of magic in order to combat monsters within the "normal scope of play."</p><p>The expectation that players stats will well excede human limits.</p></blockquote><p></p>
[QUOTE="Eosin the Red, post: 1333718, member: 168"] Nothing is unique to D&D. It has all been done before. Having said that somethings are imbedded in D&D and not in other things. Take Resurection. Sure it happens in mythology - only in the case of messianic figures as a general rule. I have yet to see anything in a mythology about Hercules being resurected 10 times while completeing his 12 labors. That is unique to D&D and video games. There are usually priests in villiages in the real world. But they can not stop a plague from spreading. When build a chart for my home game I do not have to include the effects of druidic magic on crop harvest but MMS: WE does because it is so prevelant that it becomes an issue. These are things which are strongly identified with D&D - not unique. Somebody somewhere uses Vancian magic for Fantasy Hero and Gurps. Someone somewhere uses Hit Points in Vampire but those things are not commonly identifed with said system. Vancian Magic is assumed throughout D&D - it is assumed when desigining adventures, it is assumed when desiging locations, and when designing monsters. D&D ism's IMO are those things inherent in the system that are a deviation from Fantasy Lit and Fantasy RPGs in general. GURPs does not presuppose that a Mage will have a 24 INT by 15th level, it assumes that humans will amx out thier primary trait (18) but that after that it becomes so expensive as to be prohibitive. Players in FH or Dark Champions expect that wounds will be debiliting for a week or so unless it was superficial to begin with. That is not true in D&D. A fighter can expect to be on deaths door at the end of the battle and before he can clean the blood off be perfectly whole and hale. Some other good D&Disms are mentioned: Hit Points. Vancian Magic. Added to the previous list of: Frequent Instant Healing Resurection - not a 1 time event. Magic shops The Town Mage - Town Cleric - Town Druid - Town X spellcaster. The expectation of large amounts of magic in order to combat monsters within the "normal scope of play." The expectation that players stats will well excede human limits. [/QUOTE]
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