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<blockquote data-quote="Dannyalcatraz" data-source="post: 5592941" data-attributes="member: 19675"><p>In our group, we have decided that there are 2 Sacred Healing Feats: the one AS WRITTEN in the CompDiv handbook, and the PHB2 are treated as distinct feats with the same name (rather than as a re-write)*.</p><p></p><p>The original lets you burn Turn Undead attempts to grant the benefit of Fast Healing (I forget which level) in a 30' radius. It doesn't seem like much until you realize that the radius means you can do this for all of your party- and friendly NPCs, and pets-<em> simultaneously</em>. Starting with 3+ Cha Turn Undeads/day, boosted with Extra Turning (which adds 4 Turns/day...and can be taken multiple times), and this means that with a decent Cha score, you can burn 2-3 of these Turns, healing @15pts of healing per PC/Ally/Pet per TU burned (30-45 HP) without missing those Turns and without touching your spell-based healing. If you have 4 PCs in the party, that's 120-180HP of healing for not much effort. (Count the number of squares in that 30' radius and get an idea of how powerful that can be...) <strong>CAUTION</strong>: since its an AoE effect that works on EVERYONE in its area, <em>don't use it in combat!</em></p><p></p><p>And since its Fast Healing, it means that it takes a few rounds to take full effect. Bummer? Nope. That means that any "wounding" or "bleeding" damage suffered during the duration of this effect <em>simply stops.</em></p><p><em></em> Fallen allies are automatically stabilized if dropped below 0HP while this effect is active.</p><p></p><p>So...stat up a nifty TN, CN or LN** Cleric of War & Strength (or War & Death, or War & Destruction or War & Healing), get some nice armor and a martial weapon, then take Sacred Healing and Extra Turning and<em><strong> go to town!</strong></em><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>* And there is some support for this- from another poster here on ENWorld:</p><p></p><p></p><p></p><p></p><p></p><p></p><p>** You want TN, CN or LN because then you get to choose to Turn Undead rather than Rebuke Undead, and I don't know if Divine Metamagic feats with TU requirements work with RU. And TN can work just fine with an evil party.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5592941, member: 19675"] In our group, we have decided that there are 2 Sacred Healing Feats: the one AS WRITTEN in the CompDiv handbook, and the PHB2 are treated as distinct feats with the same name (rather than as a re-write)*. The original lets you burn Turn Undead attempts to grant the benefit of Fast Healing (I forget which level) in a 30' radius. It doesn't seem like much until you realize that the radius means you can do this for all of your party- and friendly NPCs, and pets-[I] simultaneously[/I]. Starting with 3+ Cha Turn Undeads/day, boosted with Extra Turning (which adds 4 Turns/day...and can be taken multiple times), and this means that with a decent Cha score, you can burn 2-3 of these Turns, healing @15pts of healing per PC/Ally/Pet per TU burned (30-45 HP) without missing those Turns and without touching your spell-based healing. If you have 4 PCs in the party, that's 120-180HP of healing for not much effort. (Count the number of squares in that 30' radius and get an idea of how powerful that can be...) [B]CAUTION[/B]: since its an AoE effect that works on EVERYONE in its area, [I]don't use it in combat![/I] And since its Fast Healing, it means that it takes a few rounds to take full effect. Bummer? Nope. That means that any "wounding" or "bleeding" damage suffered during the duration of this effect [I]simply stops. [/I] Fallen allies are automatically stabilized if dropped below 0HP while this effect is active. So...stat up a nifty TN, CN or LN** Cleric of War & Strength (or War & Death, or War & Destruction or War & Healing), get some nice armor and a martial weapon, then take Sacred Healing and Extra Turning and[I][B] go to town![/B][/I];) * And there is some support for this- from another poster here on ENWorld: ** You want TN, CN or LN because then you get to choose to Turn Undead rather than Rebuke Undead, and I don't know if Divine Metamagic feats with TU requirements work with RU. And TN can work just fine with an evil party. [/QUOTE]
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