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*Pathfinder & Starfinder
Need a powerful evil spellcaster PC in the group and don't know what to get
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<blockquote data-quote="Amaroq" data-source="post: 5071881" data-attributes="member: 15470"><p>The first thing that came to mind was the Infernal Pact Warlock, as kind of epitomizing "evil spellcaster"; you can win the PC's trust by playing it closer to morally ambiguous than evil at first. </p><p></p><p>UltimaGabe has the right of it, though: as soon as it becomes player vs player, you are <em>supposed</em> to lose .. so if you want this to be a recurring BBEG in the campaign, he needs an escape plan. Fey Pact can give him that teleportation, but so can the Lvl 2 utility Ethereal Stride or Lvl 3 encounter Otherwind Stride, Eladrin racial power, not to mention numerous magic items. </p><p></p><p>Incidentally, if he <strong>does</strong> TPK the party, he might be the sort that has developed just a little soft spot for them by adventuring with them, or feels that he "owes" somebody for saving his life in a previous encounter .. so its fairly legit to have him perform Heal checks instead of coup-de-graces and leave the party beaten but not killed. For this resolution, he takes off with whatever McGuffin the party were after, and possibly leaving a note explaining why they're still alive and warning them not to come after him. (I won't be as forgiving, or don't make me regret this, or you'll be too late ..)</p><p></p><p>For that to work most believably requires delicate foreshadowing: e.g., demonstration that that's his ethic, or a hint of romantic attraction to one of the other PC's, or even visible anger when one of the other PC's saves his life (because now he "can't" kill them, according to his ethic). </p><p></p><p>Incidentally, foreshadowing whatever interest will compel him to betray the party early on is <strong>key</strong> for making the p-v-p scene "fun" instead of just "oh, my DM and one of my fellow players are being jerks".</p><p></p><p>The best BBEG's are just barely understandable / sympathizable with.</p><p></p><p>If any of that isn't working for you .. ("supposed to lose? Hell no!!") .. then I'd recommend you really take a look at your motivations for this: p-v-p to-the-death is a good way to ruin friendships, especially if your party is more story-based and your friends have a strong attachment to their characters.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5071881, member: 15470"] The first thing that came to mind was the Infernal Pact Warlock, as kind of epitomizing "evil spellcaster"; you can win the PC's trust by playing it closer to morally ambiguous than evil at first. UltimaGabe has the right of it, though: as soon as it becomes player vs player, you are [i]supposed[/i] to lose .. so if you want this to be a recurring BBEG in the campaign, he needs an escape plan. Fey Pact can give him that teleportation, but so can the Lvl 2 utility Ethereal Stride or Lvl 3 encounter Otherwind Stride, Eladrin racial power, not to mention numerous magic items. Incidentally, if he [b]does[/b] TPK the party, he might be the sort that has developed just a little soft spot for them by adventuring with them, or feels that he "owes" somebody for saving his life in a previous encounter .. so its fairly legit to have him perform Heal checks instead of coup-de-graces and leave the party beaten but not killed. For this resolution, he takes off with whatever McGuffin the party were after, and possibly leaving a note explaining why they're still alive and warning them not to come after him. (I won't be as forgiving, or don't make me regret this, or you'll be too late ..) For that to work most believably requires delicate foreshadowing: e.g., demonstration that that's his ethic, or a hint of romantic attraction to one of the other PC's, or even visible anger when one of the other PC's saves his life (because now he "can't" kill them, according to his ethic). Incidentally, foreshadowing whatever interest will compel him to betray the party early on is [b]key[/b] for making the p-v-p scene "fun" instead of just "oh, my DM and one of my fellow players are being jerks". The best BBEG's are just barely understandable / sympathizable with. If any of that isn't working for you .. ("supposed to lose? Hell no!!") .. then I'd recommend you really take a look at your motivations for this: p-v-p to-the-death is a good way to ruin friendships, especially if your party is more story-based and your friends have a strong attachment to their characters. [/QUOTE]
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Need a powerful evil spellcaster PC in the group and don't know what to get
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