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Need a quick answer - can Shadows crit?
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<blockquote data-quote="haakon1" data-source="post: 3285410" data-attributes="member: 25619"><p>No problem with that. The Chapel's a thousand years old or more, one of several major religious sites in the area. (The module is The Standing Stone.) I know the folks that used to rule the area long, long ago would have cast it.</p><p></p><p></p><p></p><p>Actually, he is supposed to be dead, if I read the SPECIAL rule for Shadow Str damage in the MM as opposed to the regular rule for Str damage in the DMG. Hypersmurf caught me on that.</p><p></p><p>Oh well, I already said he's alive (but helpless) until he spawns, and I'm not going to overrule myself.</p><p></p><p>Anyhow I figure the intent is "no undead can form on hallowed ground". With my earlier (incorrect) understanding of the rules being that he's incapacitated until he spawns, I'm ruling that hallowed ground keeps him from spawning and keeps him alive -- if they try it.</p><p></p><p></p><p></p><p></p><p>How am I changing the scenario? As for changing the rules, other than my mistake about Str drain FROM a shadow killing (as opposed to normal Str drain per the DMG NOT killing), I don't think I'm changing much.</p><p></p><p>The argument about Hallow not allowing undead to form and the 'dead body' party being more an example than a limitation of the Founder Intent is one a good lawyer could slip by, I think. I'll interpret it that way because (a) it fits what I think the rule means, (b) mythology matters more to me than the RAW, and (c) I figure giving the player a break when the dice are too hot is no bad thing.</p><p></p><p></p><p></p><p>I agree, in principle, but not so much in application. It's hard to resist the urge to save PC's.</p><p></p><p>My challenge to the players is that they have to think up a solution by midnight tomorrow, or the character dies.</p><p></p><p>Interestingly, the player himself -- who can't talk to the others, since his PC is down -- came up with yet another solution.</p><p></p><p>Again, assuming Str 0 is normal Str drain, not the Shadow killing kind, since I misread it.</p><p></p><p>His solution is an Enlarge spell, to get his Str above 0 so he can take an action, then wild shape so he can take Animal form. Create Spawn only works on humanoids, so QED.</p><p></p><p>That's pretty cheesy, I admit, but hey . . . I like creative players and give them a lot of slack with crazy solutions like this. We'll see if the others come up with either idea, or another hairbrained scheme. </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 3285410, member: 25619"] No problem with that. The Chapel's a thousand years old or more, one of several major religious sites in the area. (The module is The Standing Stone.) I know the folks that used to rule the area long, long ago would have cast it. Actually, he is supposed to be dead, if I read the SPECIAL rule for Shadow Str damage in the MM as opposed to the regular rule for Str damage in the DMG. Hypersmurf caught me on that. Oh well, I already said he's alive (but helpless) until he spawns, and I'm not going to overrule myself. Anyhow I figure the intent is "no undead can form on hallowed ground". With my earlier (incorrect) understanding of the rules being that he's incapacitated until he spawns, I'm ruling that hallowed ground keeps him from spawning and keeps him alive -- if they try it. How am I changing the scenario? As for changing the rules, other than my mistake about Str drain FROM a shadow killing (as opposed to normal Str drain per the DMG NOT killing), I don't think I'm changing much. The argument about Hallow not allowing undead to form and the 'dead body' party being more an example than a limitation of the Founder Intent is one a good lawyer could slip by, I think. I'll interpret it that way because (a) it fits what I think the rule means, (b) mythology matters more to me than the RAW, and (c) I figure giving the player a break when the dice are too hot is no bad thing. I agree, in principle, but not so much in application. It's hard to resist the urge to save PC's. My challenge to the players is that they have to think up a solution by midnight tomorrow, or the character dies. Interestingly, the player himself -- who can't talk to the others, since his PC is down -- came up with yet another solution. Again, assuming Str 0 is normal Str drain, not the Shadow killing kind, since I misread it. His solution is an Enlarge spell, to get his Str above 0 so he can take an action, then wild shape so he can take Animal form. Create Spawn only works on humanoids, so QED. That's pretty cheesy, I admit, but hey . . . I like creative players and give them a lot of slack with crazy solutions like this. We'll see if the others come up with either idea, or another hairbrained scheme. :) [/QUOTE]
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