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Need a quick answer - can Shadows crit?
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<blockquote data-quote="KarinsDad" data-source="post: 3286405" data-attributes="member: 2011"><p>You added a Hallow spell to a location that previously did not have it.</p><p></p><p>With the GP cost of Hallow (which is substantial), that's significant. It's not much different than suddenly adding some more mooks to the BBEG because the PCs are kicking his butt, or having some of the BBEG's mooks who were going to show up, not show up because the BBEG is kicking the PC's butts.</p><p></p><p>It's just something that I personally do not do in my campaigns and am not too keen on it when a DM does it to me.</p><p></p><p>As an example, we had a scenario some time back where a given treasure had a Scroll of Raise Dead in it. One of the PCs actually died during that scenario, but the other PCs found the scroll.</p><p></p><p>One of the players (actually, the one whose PC died) said: "A Scroll of Raise Dead? How convenient." and he laughed.</p><p></p><p>So, I covered up my notes and showed him that one line and he said "Holy Crap. There really was a Scroll of Raise Dead in the loot.".</p><p></p><p>It freaked him out a little that I wasn't actually fudging that. If there had been no Scroll of Raise Dead in that treasure, one would not have mysteriously appeared.</p><p></p><p></p><p></p><p>I'm not saying that you cannot change the rule. You're the DM. But it's hardly Designer Intent to have Hallow prevent living creatures from dying from undead creatures. It's Designer Intent to have dead creatures not come back as undead.</p><p></p><p>You accidentally changed the "Shadows kill rule" and then purposely changed the "Hallow prevents dead creatures from becoming undead rule".</p><p></p><p></p><p>Btw, the odds of rolling good Str damage even without a critical are fairly high. In a fight with Shadows, it is likely that even if none of them critical, one or more (or even all) low level PCs will in fact die. Even if a given Shadow only does 2 to 4 Str damage with a given attack, that will often cause a PC to be encumbered and will result in less melee damage against the Shadow. Shadows can Fly and attack at 40 Speed, Charge at 80 and have touch attacks. PCs cannot get away from them and are extremely easy to hit. The Shadows cannot be affected by mundane weapons, only magical ones or spells.</p><p></p><p>So overall, the Shadows get turned, get killed (hard to do on incorporeal creatures), or they kill PCs. If they do not get turned, most encounters with Shadows for low level PCs are deadly.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3286405, member: 2011"] You added a Hallow spell to a location that previously did not have it. With the GP cost of Hallow (which is substantial), that's significant. It's not much different than suddenly adding some more mooks to the BBEG because the PCs are kicking his butt, or having some of the BBEG's mooks who were going to show up, not show up because the BBEG is kicking the PC's butts. It's just something that I personally do not do in my campaigns and am not too keen on it when a DM does it to me. As an example, we had a scenario some time back where a given treasure had a Scroll of Raise Dead in it. One of the PCs actually died during that scenario, but the other PCs found the scroll. One of the players (actually, the one whose PC died) said: "A Scroll of Raise Dead? How convenient." and he laughed. So, I covered up my notes and showed him that one line and he said "Holy Crap. There really was a Scroll of Raise Dead in the loot.". It freaked him out a little that I wasn't actually fudging that. If there had been no Scroll of Raise Dead in that treasure, one would not have mysteriously appeared. I'm not saying that you cannot change the rule. You're the DM. But it's hardly Designer Intent to have Hallow prevent living creatures from dying from undead creatures. It's Designer Intent to have dead creatures not come back as undead. You accidentally changed the "Shadows kill rule" and then purposely changed the "Hallow prevents dead creatures from becoming undead rule". Btw, the odds of rolling good Str damage even without a critical are fairly high. In a fight with Shadows, it is likely that even if none of them critical, one or more (or even all) low level PCs will in fact die. Even if a given Shadow only does 2 to 4 Str damage with a given attack, that will often cause a PC to be encumbered and will result in less melee damage against the Shadow. Shadows can Fly and attack at 40 Speed, Charge at 80 and have touch attacks. PCs cannot get away from them and are extremely easy to hit. The Shadows cannot be affected by mundane weapons, only magical ones or spells. So overall, the Shadows get turned, get killed (hard to do on incorporeal creatures), or they kill PCs. If they do not get turned, most encounters with Shadows for low level PCs are deadly. [/QUOTE]
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