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Need a quick answer - can Shadows crit?
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<blockquote data-quote="haakon1" data-source="post: 3286736" data-attributes="member: 25619"><p>Actually, I agree with you, but I don't think this is an instance of changing the loot/adding deleting monsters depending on party strength. </p><p></p><p>To me, it's more about what should logically be there. For instance, it doesn't specifically say there are carpentry tools in the village in this module. But when the PC's were living there for two months and wanted to build a wooden building, I figured, "Sure, a village in the forest with wooden buildings must have the right tools for that."</p><p></p><p>In the same way, I figure a Chapel that's been around for hundreds if not thousands of years must have been Hallowed at some point. Under old 1st edition UA rules, a religious edifice had to be built on hallowed ground or it would collapse 1% per year. And it's not a minor wayside Chapel, but an ancient monument of regional reknown, near an ancient center of druidic worship.</p><p></p><p>To me, the one thing I papered over seriously is that the Chapel is dedicated to 9 different gods (pantheonic worship of a sort), and a place can only be Hallowed or Unhallowed to one god at a time. To me, that's the best argument (besides it not being mentioned in the module, along with them not mentioning where the minister stores her food or goes to the bathroom, etc.) for why it wouldn't be Hallowed.</p><p></p><p>Anyhow, detailing things as it seems logical to me -- rather than as is convenient to the characters -- is the difference between acceptable winging and too much DM ex machina, to me.</p><p></p><p></p><p></p><p></p><p>Right, but I think unless one accidentally misses the "Shadow Str drain is different regular Str drain rule", as I did, there's no way I can think of for LIVE people to become undead without being dead first. Is there?</p><p></p><p>So it depends on whether you view the "dead can't become undead here" rule as being a "can't form undead here, and by the way you make undead from dead people" rule -- in which case it applies here -- or a "live people can become undead here, but dead people can't" rule. The general prohibition of undead forming on hallowed ground feels right, since, as I say, I can't imagine a circumstance in which live people would normally be going undead.</p><p></p><p>I'm going for "truthiness"/the right mythological feel, not programming logic. It's more 1st Edition DMing than 3.5e DMing, I supposed.</p><p></p><p></p><p></p><p></p><p>These are more mid-level PC's (5th-7th). And they had turning, they just chose not to use it, because they were more worried about the monsters getting away than getting hurt by them. They figured they could turn if things started to go South -- it's just that a crit on a weak but aggressive party member upset their plans.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3286736, member: 25619"] Actually, I agree with you, but I don't think this is an instance of changing the loot/adding deleting monsters depending on party strength. To me, it's more about what should logically be there. For instance, it doesn't specifically say there are carpentry tools in the village in this module. But when the PC's were living there for two months and wanted to build a wooden building, I figured, "Sure, a village in the forest with wooden buildings must have the right tools for that." In the same way, I figure a Chapel that's been around for hundreds if not thousands of years must have been Hallowed at some point. Under old 1st edition UA rules, a religious edifice had to be built on hallowed ground or it would collapse 1% per year. And it's not a minor wayside Chapel, but an ancient monument of regional reknown, near an ancient center of druidic worship. To me, the one thing I papered over seriously is that the Chapel is dedicated to 9 different gods (pantheonic worship of a sort), and a place can only be Hallowed or Unhallowed to one god at a time. To me, that's the best argument (besides it not being mentioned in the module, along with them not mentioning where the minister stores her food or goes to the bathroom, etc.) for why it wouldn't be Hallowed. Anyhow, detailing things as it seems logical to me -- rather than as is convenient to the characters -- is the difference between acceptable winging and too much DM ex machina, to me. Right, but I think unless one accidentally misses the "Shadow Str drain is different regular Str drain rule", as I did, there's no way I can think of for LIVE people to become undead without being dead first. Is there? So it depends on whether you view the "dead can't become undead here" rule as being a "can't form undead here, and by the way you make undead from dead people" rule -- in which case it applies here -- or a "live people can become undead here, but dead people can't" rule. The general prohibition of undead forming on hallowed ground feels right, since, as I say, I can't imagine a circumstance in which live people would normally be going undead. I'm going for "truthiness"/the right mythological feel, not programming logic. It's more 1st Edition DMing than 3.5e DMing, I supposed. These are more mid-level PC's (5th-7th). And they had turning, they just chose not to use it, because they were more worried about the monsters getting away than getting hurt by them. They figured they could turn if things started to go South -- it's just that a crit on a weak but aggressive party member upset their plans. [/QUOTE]
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