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Need a safety net for 1st level characters -- it's complicated
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<blockquote data-quote="Sword of Spirit" data-source="post: 6766042" data-attributes="member: 6677017"><p>I'm trying to figure out a safety net to keep PCs from disappearing from the campaign for a long time if they die at very low level. First, some background.</p><p></p><p>The players are starting with 1st level characters and, for a few different reasons, there isn't any possibility of a PC being permanently removed from the game (unless the player chooses so). </p><p></p><p><em>However,</em> I'm running things rather gritty and simulationist (in 5e), and I'm slowing down level advancement significantly. Basically, they are going to be running around as 1st and 2nd level characters for quite some time.</p><p></p><p><em>Plus, </em>I've increased the cost of <em>raise dead</em> to 5,000 gp. (I've also made it take a month for each reduction in the penalty, rather than a long rest.)</p><p></p><p>So you might see the dilemma. It's entirely likely that someone is going to die before they have any way of paying such an enormous price to get them back.</p><p></p><p>I'm looking for ways to deal with that possibility with absolutely no fudging or pulling back. </p><p></p><p>Oh, and they'll also be traveling around to different worlds, so might not have access to any contacts from their past (definitely not their pre-adventuring past).</p><p></p><p>As I said, it's complicated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Suggestions?</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6766042, member: 6677017"] I'm trying to figure out a safety net to keep PCs from disappearing from the campaign for a long time if they die at very low level. First, some background. The players are starting with 1st level characters and, for a few different reasons, there isn't any possibility of a PC being permanently removed from the game (unless the player chooses so). [I]However,[/I] I'm running things rather gritty and simulationist (in 5e), and I'm slowing down level advancement significantly. Basically, they are going to be running around as 1st and 2nd level characters for quite some time. [I]Plus, [/I]I've increased the cost of [I]raise dead[/I] to 5,000 gp. (I've also made it take a month for each reduction in the penalty, rather than a long rest.) So you might see the dilemma. It's entirely likely that someone is going to die before they have any way of paying such an enormous price to get them back. I'm looking for ways to deal with that possibility with absolutely no fudging or pulling back. Oh, and they'll also be traveling around to different worlds, so might not have access to any contacts from their past (definitely not their pre-adventuring past). As I said, it's complicated. :) Suggestions? [/QUOTE]
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Need a safety net for 1st level characters -- it's complicated
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