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Need a safety net for 1st level characters -- it's complicated
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<blockquote data-quote="Li Shenron" data-source="post: 6766124" data-attributes="member: 1465"><p>These two are directly blocking each other.</p><p></p><p>Sound like you have the quite typical problem in RPG, everybody wants death to be a real threat but nobody wants it to happen. If you are not willing to fudge the dice or pull back (I guess by this you mean give only very easy encounters?) then the only other 'safety nets' I can think about are these:</p><p></p><p>- replace death with another penalty (captured, injured/disabled for some time...), at least the first time or two</p><p>- have some in-story protection from death (e.g. characters are given temporary immortality), something that reverses death (e.g. free/discounted access to Raise Dead) or something that makes death not a problem (e.g. come back as undead characters)</p><p></p><p>My favourite is the first, because with the second you are altering the story quite significantly (and especially Raise Dead trick gets stale and boring quite quickly), but replacing death with other penalties can be seen as 'fudging' by some people.</p><p></p><p>But having death possible and impossible at the same time is not merely complicated, it's itself impossible by pure logic. You can <em>decrease the probability</em> as low as you want, but you can't make it zero and non-zero at the same time.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6766124, member: 1465"] These two are directly blocking each other. Sound like you have the quite typical problem in RPG, everybody wants death to be a real threat but nobody wants it to happen. If you are not willing to fudge the dice or pull back (I guess by this you mean give only very easy encounters?) then the only other 'safety nets' I can think about are these: - replace death with another penalty (captured, injured/disabled for some time...), at least the first time or two - have some in-story protection from death (e.g. characters are given temporary immortality), something that reverses death (e.g. free/discounted access to Raise Dead) or something that makes death not a problem (e.g. come back as undead characters) My favourite is the first, because with the second you are altering the story quite significantly (and especially Raise Dead trick gets stale and boring quite quickly), but replacing death with other penalties can be seen as 'fudging' by some people. But having death possible and impossible at the same time is not merely complicated, it's itself impossible by pure logic. You can [I]decrease the probability[/I] as low as you want, but you can't make it zero and non-zero at the same time. [/QUOTE]
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Need a safety net for 1st level characters -- it's complicated
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