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*Dungeons & Dragons
Need a safety net for 1st level characters -- it's complicated
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<blockquote data-quote="Sword of Spirit" data-source="post: 6766131" data-attributes="member: 6677017"><p>Oddly enough, even though this dilemma has been bumping around in my head for a while now, an answer suddenly hit me not long after I posted this.</p><p></p><p></p><p></p><p>The funny thing is that probably all I really need is an expendable magic item with a couple of charges of <em>raise dead</em> or <em>resurrection.</em> I think what really hit me is that the party needs a couple of "extra lives" just to get them started.</p><p></p><p>I have other ways of dealing with it, but that's the most basic one.</p><p></p><p></p><p></p><p>Yeah, that is the theoretical problem. No matter how many extra lives you hand out, if they aren't infinite they still might not be there when you need them.</p><p></p><p>Fortunately I have more extreme ways of keeping the characters in the campaign, so there are "infinite lives" so to speak (though they have to pay for them). At higher levels this extreme method can add to the fun (and the characters can probably afford the normal raising spells anyway).</p><p></p><p>It's mostly a play quality dilemma. Just trying to set it up to go as smoothly and enjoyably as possible--because no one knows what happens once the game starts. If I have to use the extreme methods that early, I just don't think it's going to do what I'd like it to. So I basically want to reduce the likelihood to a small chance, but if it does happen it still isn't going to ruin the campaign.</p><p></p><p>The more I think about it, the more it seems like the best way to start is probably simply by handing out a magic item that will contain a very limited number of resurrection effects--enough to hopefully get them to the point where I don't have to worry about it (because they are less likely to die and more able to find a way to raise their dead party members).</p><p></p><p>Then, I should probably think of how to deal with an intermediate state, where they aren't quite to the level where they have the resources to handle it, but where they have gained a couple levels and may have run out of their free lives.</p><p></p><p>I'm going to have to design and interesting item for them now...</p><p></p><p>Also, keep the suggestions coming!</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6766131, member: 6677017"] Oddly enough, even though this dilemma has been bumping around in my head for a while now, an answer suddenly hit me not long after I posted this. The funny thing is that probably all I really need is an expendable magic item with a couple of charges of [I]raise dead[/I] or [I]resurrection.[/I] I think what really hit me is that the party needs a couple of "extra lives" just to get them started. I have other ways of dealing with it, but that's the most basic one. Yeah, that is the theoretical problem. No matter how many extra lives you hand out, if they aren't infinite they still might not be there when you need them. Fortunately I have more extreme ways of keeping the characters in the campaign, so there are "infinite lives" so to speak (though they have to pay for them). At higher levels this extreme method can add to the fun (and the characters can probably afford the normal raising spells anyway). It's mostly a play quality dilemma. Just trying to set it up to go as smoothly and enjoyably as possible--because no one knows what happens once the game starts. If I have to use the extreme methods that early, I just don't think it's going to do what I'd like it to. So I basically want to reduce the likelihood to a small chance, but if it does happen it still isn't going to ruin the campaign. The more I think about it, the more it seems like the best way to start is probably simply by handing out a magic item that will contain a very limited number of resurrection effects--enough to hopefully get them to the point where I don't have to worry about it (because they are less likely to die and more able to find a way to raise their dead party members). Then, I should probably think of how to deal with an intermediate state, where they aren't quite to the level where they have the resources to handle it, but where they have gained a couple levels and may have run out of their free lives. I'm going to have to design and interesting item for them now... Also, keep the suggestions coming! [/QUOTE]
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Need a safety net for 1st level characters -- it's complicated
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