Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need a safety net for 1st level characters -- it's complicated
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 6766140" data-attributes="member: 6801585"><p>I'm kind of with Imaculata on this one. Why make reviving harder than normal and then wonder how to prevent your PCs from dying?</p><p></p><p>Some ideas I could think of if I didn't want my PCs to die (because they are story-relevant):</p><p>- the PCs are chosen by god, so even if they die an angel descends and revives them</p><p>- the enemies in the world are no killers, maybe because of their moral or because of how murderers are dealth with, so even if they attack, they will never deal a finishing blow, they will just knock the PCs unconscious and steal all their stuff worst case</p><p>- if you already houserule the cost of raise dead, you could make the cost depend on level, maybe in your world reviving a strong person requires a lot more materials</p><p>- magic item idea above, there are plenty of items I could imagine here, you can make them work only up to a certain level/maxHP or give it a limited amount of uses</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6766140, member: 6801585"] I'm kind of with Imaculata on this one. Why make reviving harder than normal and then wonder how to prevent your PCs from dying? Some ideas I could think of if I didn't want my PCs to die (because they are story-relevant): - the PCs are chosen by god, so even if they die an angel descends and revives them - the enemies in the world are no killers, maybe because of their moral or because of how murderers are dealth with, so even if they attack, they will never deal a finishing blow, they will just knock the PCs unconscious and steal all their stuff worst case - if you already houserule the cost of raise dead, you could make the cost depend on level, maybe in your world reviving a strong person requires a lot more materials - magic item idea above, there are plenty of items I could imagine here, you can make them work only up to a certain level/maxHP or give it a limited amount of uses [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need a safety net for 1st level characters -- it's complicated
Top