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Need a safety net for 1st level characters -- it's complicated
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<blockquote data-quote="Rhenny" data-source="post: 6766732" data-attributes="member: 18333"><p>I'd try to make it so that the foes they face are intelligent so that they don't necessarily kill. Perhaps they will take prisoners and ransom them back to the civilized world for a price, or maybe they capture them so that they can sell them to a slave market or prepare them for some kind of ritual sacrifice. Therefore, any PC that goes down in combat is less likely to die outright.</p><p></p><p>Often, when I DM, I like to come up with contingencies for my villains in case they "kill" one of my PCs. If I think about it before hand, I'm never taken off guard so I can weave in a very plausible explanation for why the PC isn't actually dead. Of course, I can only do this a few times before it becomes too obvious that I'm not going to kill them. Sooner or later, someone has to die.</p><p></p><p>The magic item idea is probably the easiest, but here's another one:</p><p></p><p>You could have each PC's backstory include some patron diety, high-level wizard/cleric, or supernatural creature who oversees the PC's progression, expecting something in return either now or in the future. This is kind of the idea that Fritz Lieber used for the Gray Mouser and Fafhrd. I like this idea because you can really expand the campaign at any time as specific PCs learn more about their patron, or get called on to perform favors for them. You could make each patron have some ultimate goal that they groom the PC to accomplish. When the PCs find out more about it, there will be a moment of decision...should he/she continue to serve the patron, or should he/she split/rebel. I think that could be a really interesting campaign.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6766732, member: 18333"] I'd try to make it so that the foes they face are intelligent so that they don't necessarily kill. Perhaps they will take prisoners and ransom them back to the civilized world for a price, or maybe they capture them so that they can sell them to a slave market or prepare them for some kind of ritual sacrifice. Therefore, any PC that goes down in combat is less likely to die outright. Often, when I DM, I like to come up with contingencies for my villains in case they "kill" one of my PCs. If I think about it before hand, I'm never taken off guard so I can weave in a very plausible explanation for why the PC isn't actually dead. Of course, I can only do this a few times before it becomes too obvious that I'm not going to kill them. Sooner or later, someone has to die. The magic item idea is probably the easiest, but here's another one: You could have each PC's backstory include some patron diety, high-level wizard/cleric, or supernatural creature who oversees the PC's progression, expecting something in return either now or in the future. This is kind of the idea that Fritz Lieber used for the Gray Mouser and Fafhrd. I like this idea because you can really expand the campaign at any time as specific PCs learn more about their patron, or get called on to perform favors for them. You could make each patron have some ultimate goal that they groom the PC to accomplish. When the PCs find out more about it, there will be a moment of decision...should he/she continue to serve the patron, or should he/she split/rebel. I think that could be a really interesting campaign. [/QUOTE]
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Need a safety net for 1st level characters -- it's complicated
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