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Need a safety net for 1st level characters -- it's complicated
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<blockquote data-quote="Pling" data-source="post: 6768188" data-attributes="member: 6789816"><p>Two quick thoughts:</p><p></p><p>1) Lots of NPCs. These could be controlled by you, or your players, or a combination of both to suit your needs. NPCs would give a bit of a buffer and allow for dramatic deaths from time to time. Sometimes my players have lamented the loss of a great NPC as much as any other loss in the game.</p><p></p><p>2) Character trees. Dark Sun had this great idea that characters started at level 3 and each player made 3 characters. What this served was to give the players a built in option to jump back into the game if one of their characters bought the farm early. What it also allowed was for you to "rotate" characters if they all knew each other and operated from the same base of operations. You could even combine this with #1 above if you were willing to split time in the limelight among the PCs.</p><p></p><p>Both of these options do require some work and give a bit less time in the limelight for PCs, but can work given the right campaign.</p></blockquote><p></p>
[QUOTE="Pling, post: 6768188, member: 6789816"] Two quick thoughts: 1) Lots of NPCs. These could be controlled by you, or your players, or a combination of both to suit your needs. NPCs would give a bit of a buffer and allow for dramatic deaths from time to time. Sometimes my players have lamented the loss of a great NPC as much as any other loss in the game. 2) Character trees. Dark Sun had this great idea that characters started at level 3 and each player made 3 characters. What this served was to give the players a built in option to jump back into the game if one of their characters bought the farm early. What it also allowed was for you to "rotate" characters if they all knew each other and operated from the same base of operations. You could even combine this with #1 above if you were willing to split time in the limelight among the PCs. Both of these options do require some work and give a bit less time in the limelight for PCs, but can work given the right campaign. [/QUOTE]
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Need a safety net for 1st level characters -- it's complicated
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