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Need a safety net for 1st level characters -- it's complicated
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<blockquote data-quote="Wrathamon" data-source="post: 6771616" data-attributes="member: 7989"><p>I agree with GSHamster ...</p><p></p><p>I would add that PCs cannot die in Combat until a threshold is hit of significant injuries, PC only has so much fate before time runs out.</p><p></p><p></p><p>Fate</p><p>Fate gives PCs a chance to survive in a gritty world, but fate isn't alway pretty. If a blow or failed save would kill a PC, Fate might intervene and the character may live, but at a cost. Roll on a Chart/Draw a Card that determines the mark fate has left. Physical attacks would leave physical injuries, magic might leave strange effects, and if it was more a mental blow maybe a psychosis is formed. Once a player's Fate has run out, Death will come knocking. A character saved by fate is unconscious for 1d4 hours and their mark cannot be cure with time or magic (or it requires very powerful magic). Only DM Rewards can remove them. Make quests or treasure rewards that remove a mark. </p><p>Fate can also be rewarded in the rarest of circumstances.</p><p></p><p>I would avoid magic item that resurrects. It can be stolen, lost, or feel like a huge bummer when it runs out of power. What it's gone? </p><p></p><p>If the fate concept doesn't fit your world ... but the next idea might be too crazy. Characters have 9 Lives... like cats. Each time they die, they are resurrected (random time after death). Each time they die, they may get a Boon or Bane. </p><p>Boons are special little quirks that might help the player, while banes may be negative. To avoid characters from killing themselves and getting awesome abilities you may say banes are doubled if you commit suicide.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6771616, member: 7989"] I agree with GSHamster ... I would add that PCs cannot die in Combat until a threshold is hit of significant injuries, PC only has so much fate before time runs out. Fate Fate gives PCs a chance to survive in a gritty world, but fate isn't alway pretty. If a blow or failed save would kill a PC, Fate might intervene and the character may live, but at a cost. Roll on a Chart/Draw a Card that determines the mark fate has left. Physical attacks would leave physical injuries, magic might leave strange effects, and if it was more a mental blow maybe a psychosis is formed. Once a player's Fate has run out, Death will come knocking. A character saved by fate is unconscious for 1d4 hours and their mark cannot be cure with time or magic (or it requires very powerful magic). Only DM Rewards can remove them. Make quests or treasure rewards that remove a mark. Fate can also be rewarded in the rarest of circumstances. I would avoid magic item that resurrects. It can be stolen, lost, or feel like a huge bummer when it runs out of power. What it's gone? If the fate concept doesn't fit your world ... but the next idea might be too crazy. Characters have 9 Lives... like cats. Each time they die, they are resurrected (random time after death). Each time they die, they may get a Boon or Bane. Boons are special little quirks that might help the player, while banes may be negative. To avoid characters from killing themselves and getting awesome abilities you may say banes are doubled if you commit suicide. [/QUOTE]
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Need a safety net for 1st level characters -- it's complicated
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