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Need a safety net for 1st level characters -- it's complicated
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<blockquote data-quote="Tony Vargas" data-source="post: 6773205" data-attributes="member: 996"><p>Though, not in the one area that's causing you problems: durability. AD&D variant or 3e or 5e, a 1st level fighter has 10 hps, plus a CON bonus. 5e's fairly liberal version of deaths-door makes it harder to kill PCs but only once they have some real hps...</p><p></p><p>Exactly, <em>because of bounded accuracy</em>, not because monsters are weaker or PCs are stronger, but because a low-level party can hit, and thus, outnumber and tackle a lone, powerful monster, bringing it's CR down. </p><p></p><p>(c) means you run a very high risk of PC deaths, which you don't want, so discard it. That leaves (b). there's nothing artificial about boosting some of a monster's stats. Give it more hps, give it legendary actions or the like to make it more effective going solo (npi) against a party.</p><p></p><p></p><p>You can start the whole world, metaphorically, at 3rd level, if that's what it takes.</p><p></p><p>That's just incompatible with the idea that you're guaranteed to play the same character the whole campaign.</p><p></p><p>Or some changes to the mechanics. Like starting at 3rd (which is still low-level) and just staying there a long time or giving PCs some extra hps at first level.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6773205, member: 996"] Though, not in the one area that's causing you problems: durability. AD&D variant or 3e or 5e, a 1st level fighter has 10 hps, plus a CON bonus. 5e's fairly liberal version of deaths-door makes it harder to kill PCs but only once they have some real hps... Exactly, [i]because of bounded accuracy[/i], not because monsters are weaker or PCs are stronger, but because a low-level party can hit, and thus, outnumber and tackle a lone, powerful monster, bringing it's CR down. (c) means you run a very high risk of PC deaths, which you don't want, so discard it. That leaves (b). there's nothing artificial about boosting some of a monster's stats. Give it more hps, give it legendary actions or the like to make it more effective going solo (npi) against a party. You can start the whole world, metaphorically, at 3rd level, if that's what it takes. That's just incompatible with the idea that you're guaranteed to play the same character the whole campaign. Or some changes to the mechanics. Like starting at 3rd (which is still low-level) and just staying there a long time or giving PCs some extra hps at first level. [/QUOTE]
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Need a safety net for 1st level characters -- it's complicated
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