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Need a sci fi game that's non d20
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<blockquote data-quote="kipling" data-source="post: 1250381" data-attributes="member: 14955"><p>Star Hero is part of the Hero Games line; you'll need the big fifth edition rulebook as well. That said, I think the Star Hero book is a marvelous overview of the various genres of SF, and it actually manages to complement GURPS Space.</p><p></p><p>GURPS Space is one of the classics, and you can either cannibalize it for the game system you like (I did for years with Hero and with CORPS) or you can go GURPS, which will require the main rulebooks (GURPS Basic and GURPS Compendium 1 are now considered main rulebooks) and maybe other books as well, depending on how much you want to get. GURPS Traveller has the same problem, since it refers to GURPS Space and the GURPS basic rules.</p><p></p><p>The reprint of the original Traveller rules is also kind of cool, and you need only the first of the reprint rules--it did quite well for us in the early 80s.</p><p></p><p>I happen to like BTRC's CORPS but combat is deadly, and while it's elegant it's not necessarily simple--not for beginners without handholding. It's a generic system rather than an SF system, but it does things quite well.</p><p></p><p>The various Dream Pod 9 books, particularly Jovian Chronicles and Heavy Gear, do SF quite well, and you can ignore the giant robots.</p><p></p><p>Blue Planet is quite nice; the GURPS version requires all those GURPS books.</p><p></p><p>I have a copy of Aeon-which-became-Trinity sitting around but I've never played it, so I can't tell you if it's particularly good. It's a White Wolf game, though.</p><p></p><p>How crunchy do you want the rules? How hard do you want the SF?</p></blockquote><p></p>
[QUOTE="kipling, post: 1250381, member: 14955"] Star Hero is part of the Hero Games line; you'll need the big fifth edition rulebook as well. That said, I think the Star Hero book is a marvelous overview of the various genres of SF, and it actually manages to complement GURPS Space. GURPS Space is one of the classics, and you can either cannibalize it for the game system you like (I did for years with Hero and with CORPS) or you can go GURPS, which will require the main rulebooks (GURPS Basic and GURPS Compendium 1 are now considered main rulebooks) and maybe other books as well, depending on how much you want to get. GURPS Traveller has the same problem, since it refers to GURPS Space and the GURPS basic rules. The reprint of the original Traveller rules is also kind of cool, and you need only the first of the reprint rules--it did quite well for us in the early 80s. I happen to like BTRC's CORPS but combat is deadly, and while it's elegant it's not necessarily simple--not for beginners without handholding. It's a generic system rather than an SF system, but it does things quite well. The various Dream Pod 9 books, particularly Jovian Chronicles and Heavy Gear, do SF quite well, and you can ignore the giant robots. Blue Planet is quite nice; the GURPS version requires all those GURPS books. I have a copy of Aeon-which-became-Trinity sitting around but I've never played it, so I can't tell you if it's particularly good. It's a White Wolf game, though. How crunchy do you want the rules? How hard do you want the SF? [/QUOTE]
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