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Need a sci fi game that's non d20
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<blockquote data-quote="Von Ether" data-source="post: 1253048" data-attributes="member: 15582"><p>$15 for 300+ pages, you can’t beat the softcover Trinity book, which is also a good read. You can play normal humans, but the default game is that your group is part of a “psi corps” (yet even in the corps, the logistics of bureaucracy means that only 1 out of 8 people in an order are psinoic.) Depending on how you picked for PC and where you put the game, you could pretty much squeeze out what ever you wanted. For example:</p><p></p><p>Bughunt: Normal human GI vs Aberrant lifeforms on KLG</p><p>Cyberpunk: Electrokinetics in the lower levels of the moon colony</p><p>Star Wars: IRSA starship pilot with psi sword in Deep Space</p><p>Hard SF: Normal human explorers on Qin homeworld or Extra Solar colonies</p><p>Comic Book SF: Telekinetics vs Coalition</p><p>Shapeshifter Paranoia: Biokinetic in the Amazon</p><p>Kingdom Come: A Legionare patrolling the Blight in America</p><p></p><p>It was one of the few SF games I played that felt like a SF movie on the speed and ease of play.</p><p></p><p>And like Transhuman, Traveller and Blue Planet, the game doesn’t just give a GM one motif or set up. Just as Transhuman looks into how new tech will change the definition of humanity, Trinity delves into what effects bio-tech will have on people. In fact, Trinity doesn’t drop in its psionics in the setting “comic books” style, but examine how cultures would react. Some embrace it, some worship it and others ban it.</p><p></p><p>Unfortunately, that is also its flaw. You have to read the book, not skim it. IMHO, other than Traveller, most non-licensed SF games have an uphill battle because the good ones have depth that has to be read and ruminated on. With licensed properties, everyone comes in know what to expect and knows how their concept will fit in. Traveller is the “oddball” because it isn’t really a licensed property, but it was the first hard SF RPG, so it has the loyalty of a lot of old timers. It sort of fits in with that cult status like Feng Shui and Taslatia, games that struggle and go one despite sales and previous owners.</p><p></p><p>As another suggestion, if you pick Star Hero, use that for hard SF. Otherwise, BESM is probably better for Space Opera and soft SF.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1253048, member: 15582"] $15 for 300+ pages, you can’t beat the softcover Trinity book, which is also a good read. You can play normal humans, but the default game is that your group is part of a “psi corps” (yet even in the corps, the logistics of bureaucracy means that only 1 out of 8 people in an order are psinoic.) Depending on how you picked for PC and where you put the game, you could pretty much squeeze out what ever you wanted. For example: Bughunt: Normal human GI vs Aberrant lifeforms on KLG Cyberpunk: Electrokinetics in the lower levels of the moon colony Star Wars: IRSA starship pilot with psi sword in Deep Space Hard SF: Normal human explorers on Qin homeworld or Extra Solar colonies Comic Book SF: Telekinetics vs Coalition Shapeshifter Paranoia: Biokinetic in the Amazon Kingdom Come: A Legionare patrolling the Blight in America It was one of the few SF games I played that felt like a SF movie on the speed and ease of play. And like Transhuman, Traveller and Blue Planet, the game doesn’t just give a GM one motif or set up. Just as Transhuman looks into how new tech will change the definition of humanity, Trinity delves into what effects bio-tech will have on people. In fact, Trinity doesn’t drop in its psionics in the setting “comic books” style, but examine how cultures would react. Some embrace it, some worship it and others ban it. Unfortunately, that is also its flaw. You have to read the book, not skim it. IMHO, other than Traveller, most non-licensed SF games have an uphill battle because the good ones have depth that has to be read and ruminated on. With licensed properties, everyone comes in know what to expect and knows how their concept will fit in. Traveller is the “oddball” because it isn’t really a licensed property, but it was the first hard SF RPG, so it has the loyalty of a lot of old timers. It sort of fits in with that cult status like Feng Shui and Taslatia, games that struggle and go one despite sales and previous owners. As another suggestion, if you pick Star Hero, use that for hard SF. Otherwise, BESM is probably better for Space Opera and soft SF. [/QUOTE]
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