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Need a sci fi game that's non d20
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<blockquote data-quote="Von Ether" data-source="post: 1259814" data-attributes="member: 15582"><p>For Trinity, first of please take note. TRINITY IS NOT VAMPIRE IN SPACE!</p><p></p><p>You pick an "alliegence" which is basicly your day job and that determines where you spend your character dots first. Then you can spend a few more anywhere you want. If you work for a governement, a corporation or you free lance, you get different suggestions for your alliegence list. There is also optional rules for just spending your character dots out of a big total instead. </p><p></p><p>There is no real "classes" in Trinity, but lazy gamers can whip up some stereotypes, especially those related to the different psionic orders, pretty quickly. There are game mechanics and backstory in the game, however, to justify having normal human PC along with "nontraditional" psionic personnas.</p><p></p><p>After character creation, XP is earned based on story and goal objectives and you spend the XP on each seperate skill, attribute or power you wish to build up. If you pick a psionic character, it is also suggested some roleplaying goes into getting any powers you snag.</p><p></p><p>As an example on character creation, people who skim the book would assume that every telepath is part the Chinese government (different psionic orders had different "sponsors," for example the Electrokinetics are backed by a U.S. high-tech company.) I've seen a player create a Southern Belle telepath who seemed to have a uncanny knack for using cats as "snooping devices" and what not.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1259814, member: 15582"] For Trinity, first of please take note. TRINITY IS NOT VAMPIRE IN SPACE! You pick an "alliegence" which is basicly your day job and that determines where you spend your character dots first. Then you can spend a few more anywhere you want. If you work for a governement, a corporation or you free lance, you get different suggestions for your alliegence list. There is also optional rules for just spending your character dots out of a big total instead. There is no real "classes" in Trinity, but lazy gamers can whip up some stereotypes, especially those related to the different psionic orders, pretty quickly. There are game mechanics and backstory in the game, however, to justify having normal human PC along with "nontraditional" psionic personnas. After character creation, XP is earned based on story and goal objectives and you spend the XP on each seperate skill, attribute or power you wish to build up. If you pick a psionic character, it is also suggested some roleplaying goes into getting any powers you snag. As an example on character creation, people who skim the book would assume that every telepath is part the Chinese government (different psionic orders had different "sponsors," for example the Electrokinetics are backed by a U.S. high-tech company.) I've seen a player create a Southern Belle telepath who seemed to have a uncanny knack for using cats as "snooping devices" and what not. [/QUOTE]
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