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Need a stairway trap
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<blockquote data-quote="Storyteller01" data-source="post: 3085100" data-attributes="member: 20931"><p>T&T has an evil mundane trap that turns a step into a mini-pit trap. The leg falls through the step into a one foot deep hole lined with small blades. The blades are poionted down, so the victim suffers more damage when they try to remove the leg. Spread some of these randomly on your stair case.</p><p></p><p>Have some of the stairs trigger a spring mechanism five stairs up. Have to mechanism lob a thunderstone coated in glass, scrap metal pieces, or some other nasty fragmentation. Line the inside of the outer layer with a poison.</p><p></p><p>When a character steps on a given step (maybe using a modified alarm spell?) the next step flys opens, allowing a Mirror of Opposition to slide up in front of the character.</p><p></p><p>Have random steps weakened to give way, or that pull the core of the step into the wall leaving only a thin shell of laquer when armed. Your foot falls through, crushing a glass sphere filled with the same substance as a tanglefoot bag.</p><p></p><p>Stepping on one step triggers a crossbow under another step, which happens to be chest high for a medium critter. </p><p></p><p></p><p>How evil do you want these traps to be, by the way?</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3085100, member: 20931"] T&T has an evil mundane trap that turns a step into a mini-pit trap. The leg falls through the step into a one foot deep hole lined with small blades. The blades are poionted down, so the victim suffers more damage when they try to remove the leg. Spread some of these randomly on your stair case. Have some of the stairs trigger a spring mechanism five stairs up. Have to mechanism lob a thunderstone coated in glass, scrap metal pieces, or some other nasty fragmentation. Line the inside of the outer layer with a poison. When a character steps on a given step (maybe using a modified alarm spell?) the next step flys opens, allowing a Mirror of Opposition to slide up in front of the character. Have random steps weakened to give way, or that pull the core of the step into the wall leaving only a thin shell of laquer when armed. Your foot falls through, crushing a glass sphere filled with the same substance as a tanglefoot bag. Stepping on one step triggers a crossbow under another step, which happens to be chest high for a medium critter. How evil do you want these traps to be, by the way? [/QUOTE]
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Need a stairway trap
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