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Need a stairway trap
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<blockquote data-quote="Balnagown" data-source="post: 3085761" data-attributes="member: 40000"><p><strong>Nasty Variation</strong></p><p></p><p></p><p></p><p>Inspired by the above ....</p><p>Use a longer than normal stairway, say the equivalent of two floors. Who says that the dungeon has to be the next floor down / basement.</p><p></p><p>The illusory steps ( 2-3 steps, 16-24 inches wide ) are half-way down, enough to get most of an adventuring party fully on the stairs. The pit & such are the same ( nice & sneaky ), but the first real step past is the trigger for the trap.</p><p></p><p>Instead of being very slippery it is a pivot with a 40 lb. trigger weight, which will foil most probing with a pole, but will trip when even a small character jumps onto it. The step is hinged at the front, dumping the character back towards the pit. At the same time the 5 ft. of stairway above the pit pivots down into the pit & <u>all</u> of the steps above the pit, including the hinged section of stairway, hinge flat into a ramp.</p><p></p><p>There is a DC 20 Reflex save for the triggering character to avoid falling into the pit, but winds up falling forwards instead. Beating this DC by 5 or more results in damage only to the character's pride, otherwise it's regular falling damage. Characters above the pit must also make a DC 20 Reflex save to avoid falling into the pit. The DC is increased by 2 for each character above the one making the save, and is also increased by 2 if the character is small.</p><p></p><p>The safety for the trap is hidden on the wall behind the secret door, Search DC 15 to find, and is cleared when anyone steps on the bottom step, 5 lb. trigger. There is an unmarked lever on the wall at the foot of the stairs which is the safety for going up, this is cleared by stepping on the top step.</p><p></p><p>Regards,</p><p>Balnagown</p></blockquote><p></p>
[QUOTE="Balnagown, post: 3085761, member: 40000"] [b]Nasty Variation[/b] Inspired by the above .... Use a longer than normal stairway, say the equivalent of two floors. Who says that the dungeon has to be the next floor down / basement. The illusory steps ( 2-3 steps, 16-24 inches wide ) are half-way down, enough to get most of an adventuring party fully on the stairs. The pit & such are the same ( nice & sneaky ), but the first real step past is the trigger for the trap. Instead of being very slippery it is a pivot with a 40 lb. trigger weight, which will foil most probing with a pole, but will trip when even a small character jumps onto it. The step is hinged at the front, dumping the character back towards the pit. At the same time the 5 ft. of stairway above the pit pivots down into the pit & [U]all[/U] of the steps above the pit, including the hinged section of stairway, hinge flat into a ramp. There is a DC 20 Reflex save for the triggering character to avoid falling into the pit, but winds up falling forwards instead. Beating this DC by 5 or more results in damage only to the character's pride, otherwise it's regular falling damage. Characters above the pit must also make a DC 20 Reflex save to avoid falling into the pit. The DC is increased by 2 for each character above the one making the save, and is also increased by 2 if the character is small. The safety for the trap is hidden on the wall behind the secret door, Search DC 15 to find, and is cleared when anyone steps on the bottom step, 5 lb. trigger. There is an unmarked lever on the wall at the foot of the stairs which is the safety for going up, this is cleared by stepping on the top step. Regards, Balnagown [/QUOTE]
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