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Need a suitably evil plan for a villain.
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<blockquote data-quote="ThirdWizard" data-source="post: 6221795" data-attributes="member: 12037"><p>I like shades of gray campaigns so here are my thoughts.</p><p></p><p>The first thing that pops into my head is to make Cain a sort of tragic figure. He wants to strike out at the gods for what they did, hurt them. He doesn't want to hurt humanity itself, but sometimes that's just what has to be done in order to hurt the gods. That isn't to say that it would be any kind of redeeming quality about him, but it could be that during the first arc of the game the PCs don't realize his ultimate plans because he just hasn't done anything to harm humans or humanity yet. They might even see him as a righteous figure who is was wronged. Then he goes and does something irredeemably, but logically, evil, and the PCs are flabbergasted that they were fooled by this guy. Make the gods not all good people as well. Some of them deserve what they get. I'd frame the campaign in a struggle between two supernatural groups with poor humanity caught in the middle. Saving humanity happens to mean siding with the gods, but that isn't necessarily the same as siding with Good. The enemy of my enemy is my friend.</p><p></p><p>As for his overall plan, it should be something that can be completed in stages, and it should be something that allows some flexibility in PC failure throughout the game. With this setup, I'd love to see the PCs as a step behind Cain, to emphasize his long plans coming to fruition. Over time, as the PCs catch up, they start to have more and more success. I might even start it out as the PCs working for Cain and moving to side with the gods as they realize just who they're working for and what is going on. I'd make it some convoluted plan. I'm thinking somewhere in the vein of Stephen King's novel <em>Needful Things</em> only on a much much larger scale, manipulating the world into chaos. I'd make it a globe spanning (or at least continent spanning) plot, where each small detail magnifies on the last, until all out armageddon is breaking out. That is, unless the PCs are able to stop everything from going wrong! The hard part about this is that you would have to figure out a series of events and contingencies to make this happen in a believable and non-awkward way. The benefit is that as the PCs finally start to figure out what's going on, the epiphany would be absolutely priceless.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6221795, member: 12037"] I like shades of gray campaigns so here are my thoughts. The first thing that pops into my head is to make Cain a sort of tragic figure. He wants to strike out at the gods for what they did, hurt them. He doesn't want to hurt humanity itself, but sometimes that's just what has to be done in order to hurt the gods. That isn't to say that it would be any kind of redeeming quality about him, but it could be that during the first arc of the game the PCs don't realize his ultimate plans because he just hasn't done anything to harm humans or humanity yet. They might even see him as a righteous figure who is was wronged. Then he goes and does something irredeemably, but logically, evil, and the PCs are flabbergasted that they were fooled by this guy. Make the gods not all good people as well. Some of them deserve what they get. I'd frame the campaign in a struggle between two supernatural groups with poor humanity caught in the middle. Saving humanity happens to mean siding with the gods, but that isn't necessarily the same as siding with Good. The enemy of my enemy is my friend. As for his overall plan, it should be something that can be completed in stages, and it should be something that allows some flexibility in PC failure throughout the game. With this setup, I'd love to see the PCs as a step behind Cain, to emphasize his long plans coming to fruition. Over time, as the PCs catch up, they start to have more and more success. I might even start it out as the PCs working for Cain and moving to side with the gods as they realize just who they're working for and what is going on. I'd make it some convoluted plan. I'm thinking somewhere in the vein of Stephen King's novel [i]Needful Things[/i] only on a much much larger scale, manipulating the world into chaos. I'd make it a globe spanning (or at least continent spanning) plot, where each small detail magnifies on the last, until all out armageddon is breaking out. That is, unless the PCs are able to stop everything from going wrong! The hard part about this is that you would have to figure out a series of events and contingencies to make this happen in a believable and non-awkward way. The benefit is that as the PCs finally start to figure out what's going on, the epiphany would be absolutely priceless. [/QUOTE]
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