Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need a Wizard Fast!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 1287000" data-attributes="member: 2629"><p>Really getting a bang out of a conjurer requires a lot of research. You need to know the strengths, weaknesses and abilities of each creature you might summon. </p><p></p><p>As mentioned before, you should have their combat stats ready to go before they are summoned. This includes the effects of augment summoning.</p><p></p><p>For race, I'd go dwarf. The extra con helps you survive and the extra bonus versus spells is nice. Human is often my choice for a wizard so that I can get that extra feat, but a conjurer doesn't need it.</p><p></p><p>If you're going to be a conjurer, I'd suggest going all the way and being a conjuration specialist. I'd give up evocation and necromancy if I wanted to be true to the idea of a conjurer. These spells offer the least to the idea of pumping up conjured beasties. Evocation is a strong school to give up, but if you're looking for an interesting character, giving up evocation is a way to make the character very unusual.</p><p></p><p>For feats, I'd go (Scribe Scroll), SpFo: Conjuration, Augment Summoning, Extend Spell, Improved Initiative, Empower Spell and Quicken Spell. That leaves you with one more feat to select, I think.</p><p></p><p>For spells, I'd go with the booster spells. If your DM allows it, there is a wizard/druid/cleric spell in MotW called Adrenaline Surge. It gives a +4 enhancement bonus to strength for all your summoned creatures that are currently walking around. Sort of like a mass bull's only for summoned creatures. And it is only second level.</p><p></p><p>Invisibility is not ended by summoning, so my common tactic would be to cast invisibility, summon creatures and then use non-attack spells to augment my creatures and help the party in combat.</p><p></p><p>I built a character along these lines a few months ago, but he died a rather sudden death when he charged into a room before the other PCs ... and they fled rather than join in the fight. </p><p></p><p>Just a few ideas ...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1287000, member: 2629"] Really getting a bang out of a conjurer requires a lot of research. You need to know the strengths, weaknesses and abilities of each creature you might summon. As mentioned before, you should have their combat stats ready to go before they are summoned. This includes the effects of augment summoning. For race, I'd go dwarf. The extra con helps you survive and the extra bonus versus spells is nice. Human is often my choice for a wizard so that I can get that extra feat, but a conjurer doesn't need it. If you're going to be a conjurer, I'd suggest going all the way and being a conjuration specialist. I'd give up evocation and necromancy if I wanted to be true to the idea of a conjurer. These spells offer the least to the idea of pumping up conjured beasties. Evocation is a strong school to give up, but if you're looking for an interesting character, giving up evocation is a way to make the character very unusual. For feats, I'd go (Scribe Scroll), SpFo: Conjuration, Augment Summoning, Extend Spell, Improved Initiative, Empower Spell and Quicken Spell. That leaves you with one more feat to select, I think. For spells, I'd go with the booster spells. If your DM allows it, there is a wizard/druid/cleric spell in MotW called Adrenaline Surge. It gives a +4 enhancement bonus to strength for all your summoned creatures that are currently walking around. Sort of like a mass bull's only for summoned creatures. And it is only second level. Invisibility is not ended by summoning, so my common tactic would be to cast invisibility, summon creatures and then use non-attack spells to augment my creatures and help the party in combat. I built a character along these lines a few months ago, but he died a rather sudden death when he charged into a room before the other PCs ... and they fled rather than join in the fight. Just a few ideas ... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Need a Wizard Fast!
Top