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*TTRPGs General
Need advice: creating PC's within the context of a unfamiliar setting.
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<blockquote data-quote="darkrose50" data-source="post: 6985948" data-attributes="member: 70793"><p>Start them in one village. They only know about the the local village. Fill in details as needed by the selection of classes. Wizard? Wizard tower with a crazy old wizard attempting to brew the perfect purple healing potion. Cleric? Historically important cathedral that people never really visit, since they moved the capital a few hundred years ago, headed up by a retired cleric with the ability to select a number of the next generations clerics with a kiss to the forehead. Bard? A traveling bard who fell in love with the innkeep, and teaches those who want teaching. Warrior? Trained with the local gentry boys as a sparing partner. </p><p></p><p>"You are all from the simple and remote village of Hareilth. It is mystically shrowded, and is the home of a small wizards collective. The lot of you grew up in the village, and know little about the outside world beyond what the books in the library contain. You and your party were chosen to go into the world and collect books, paper, and rare inks."</p><p></p><p>The wizards are in charge of keeping a wildly dangerous secret, something needed, but if abused could be cataclysmic. </p><p></p><p>The money they were given? 2,000-year-old golden pentagonal coins from a long gone dragon empire that was overthrown in a violent revolt. The coins are highly valued to collectors (odd since the PC's were allowed to play with stacks of them as children . . . many cube shaped ones thick as toy blocks). The coins all bear the stamp of a rare mint, and treasure hunters have been seeking this mint for thousands of years. A find of this proportion would destabilize race relations, cause war between nearby nations, and will attract dragons. A dragon family that needs piles of gold in order to afford to live on the dragon floating island paradise will come looking for clues.</p></blockquote><p></p>
[QUOTE="darkrose50, post: 6985948, member: 70793"] Start them in one village. They only know about the the local village. Fill in details as needed by the selection of classes. Wizard? Wizard tower with a crazy old wizard attempting to brew the perfect purple healing potion. Cleric? Historically important cathedral that people never really visit, since they moved the capital a few hundred years ago, headed up by a retired cleric with the ability to select a number of the next generations clerics with a kiss to the forehead. Bard? A traveling bard who fell in love with the innkeep, and teaches those who want teaching. Warrior? Trained with the local gentry boys as a sparing partner. "You are all from the simple and remote village of Hareilth. It is mystically shrowded, and is the home of a small wizards collective. The lot of you grew up in the village, and know little about the outside world beyond what the books in the library contain. You and your party were chosen to go into the world and collect books, paper, and rare inks." The wizards are in charge of keeping a wildly dangerous secret, something needed, but if abused could be cataclysmic. The money they were given? 2,000-year-old golden pentagonal coins from a long gone dragon empire that was overthrown in a violent revolt. The coins are highly valued to collectors (odd since the PC's were allowed to play with stacks of them as children . . . many cube shaped ones thick as toy blocks). The coins all bear the stamp of a rare mint, and treasure hunters have been seeking this mint for thousands of years. A find of this proportion would destabilize race relations, cause war between nearby nations, and will attract dragons. A dragon family that needs piles of gold in order to afford to live on the dragon floating island paradise will come looking for clues. [/QUOTE]
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Need advice: creating PC's within the context of a unfamiliar setting.
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