Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Need advice FAST on dungeon design!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ptrpete" data-source="post: 641880" data-attributes="member: 7125"><p>The kobalds need someplace to hang out, even if its just a room with some card games and a half-empty ale keg.</p><p></p><p>Pets? Something that runs away and causes a loud noise if its disturbed can be just as nasty as something that stays and fights.</p><p></p><p>Storerooms for all the supplies. Not just the weapons, but also food, cleaning stuff, the equipment to maintain the weapons, candles and sacrrifical knives for the cerimonies, etc...</p><p></p><p>Secret passages with spy-holes so that the cultists can spy on the kobalds and ensure their loyalty.</p><p></p><p>Are the kobalds living in the temple or just working there? You've got the barracks, but did the whole tribe move in or just the warriors/workers? The non-combatants will need some place to live and spend their time. Maybe a schoolroom where the young kobalds are brainwashed into being the next generation of willing cannon-fodder. Alternativaley, have the women/children kept prisoner on the upper levels, held dostage to ensure the good behaviuor of the rest. Then the PCs can rescue them, and the kobalds can be grateful, showing the way past some of the traps, or showing the secret passage to the uppermost level, or whatever is appropriate.</p></blockquote><p></p>
[QUOTE="ptrpete, post: 641880, member: 7125"] The kobalds need someplace to hang out, even if its just a room with some card games and a half-empty ale keg. Pets? Something that runs away and causes a loud noise if its disturbed can be just as nasty as something that stays and fights. Storerooms for all the supplies. Not just the weapons, but also food, cleaning stuff, the equipment to maintain the weapons, candles and sacrrifical knives for the cerimonies, etc... Secret passages with spy-holes so that the cultists can spy on the kobalds and ensure their loyalty. Are the kobalds living in the temple or just working there? You've got the barracks, but did the whole tribe move in or just the warriors/workers? The non-combatants will need some place to live and spend their time. Maybe a schoolroom where the young kobalds are brainwashed into being the next generation of willing cannon-fodder. Alternativaley, have the women/children kept prisoner on the upper levels, held dostage to ensure the good behaviuor of the rest. Then the PCs can rescue them, and the kobalds can be grateful, showing the way past some of the traps, or showing the secret passage to the uppermost level, or whatever is appropriate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need advice FAST on dungeon design!
Top