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Need advice for an adventure in Hillsfar.
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<blockquote data-quote="Kristivas" data-source="post: 6246170" data-attributes="member: 34179"><p>I'm looking to build an encounter in a tower in the city of Hillsfar (Forgotten Realms), but I'd also like a little advice as to how to get there.</p><p></p><p>The PCs are chasing down the heads of an organization that's hunting two of them, who are to be sacrificed for an evil ritual if captured. In a previous game, they found a note with the first letters of the first names of two of their targets (a husband and wife, though the PCs don't know that yet). I was thinking these two should be up-and-coming minor nobility, who are hiding their true, evil intentions with shows of charity and benevolence. This keeps attention from the awful things they do on the sly. I have their tower designed, and I have their nefarious plots for the city all planned out.</p><p></p><p>I need inspiration for the following 3 items. I'm asking because I want to do a few things differently than I ordinarily would to really throw the group off.</p><p></p><p>1. How to get them from the gates of Hillsfar to the door of the villains. I don't want to make it too easy, but I also don't want to go through anything too drawn out and convoluted. I just need nuggets of inspiration to get me going, to get <em>them </em>going.</p><p>2. The husband of the two is going to be the physically weaker, and will be a caster. I really want to use Blade Guardians from CW, because I picture him directing minions rather than fighting on his own. Maybe casting from an alcove or otherwise hard-to-reach place.</p><p>3. The wife is a cleric of Bane.</p><p></p><p>The group is pretty tough, being levels 11-10. There's a Sorcerer/incantrix, a Warblade, a Psychic Warrior (with a level of monk and swordsage, talash-something I can't spell feat that makes it awesome), a rogue/assassin, and an Archer (fighter/1 level of EWM for close-combat archery). Healing for the party is mostly done with wands, pots, and a DMM'd Lesser Vigor spell they donate gold to an NPC cleric to get cast in the AM for out-of-combat heals during adventures.</p><p></p><p>Appreciate any advice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kristivas, post: 6246170, member: 34179"] I'm looking to build an encounter in a tower in the city of Hillsfar (Forgotten Realms), but I'd also like a little advice as to how to get there. The PCs are chasing down the heads of an organization that's hunting two of them, who are to be sacrificed for an evil ritual if captured. In a previous game, they found a note with the first letters of the first names of two of their targets (a husband and wife, though the PCs don't know that yet). I was thinking these two should be up-and-coming minor nobility, who are hiding their true, evil intentions with shows of charity and benevolence. This keeps attention from the awful things they do on the sly. I have their tower designed, and I have their nefarious plots for the city all planned out. I need inspiration for the following 3 items. I'm asking because I want to do a few things differently than I ordinarily would to really throw the group off. 1. How to get them from the gates of Hillsfar to the door of the villains. I don't want to make it too easy, but I also don't want to go through anything too drawn out and convoluted. I just need nuggets of inspiration to get me going, to get [I]them [/I]going. 2. The husband of the two is going to be the physically weaker, and will be a caster. I really want to use Blade Guardians from CW, because I picture him directing minions rather than fighting on his own. Maybe casting from an alcove or otherwise hard-to-reach place. 3. The wife is a cleric of Bane. The group is pretty tough, being levels 11-10. There's a Sorcerer/incantrix, a Warblade, a Psychic Warrior (with a level of monk and swordsage, talash-something I can't spell feat that makes it awesome), a rogue/assassin, and an Archer (fighter/1 level of EWM for close-combat archery). Healing for the party is mostly done with wands, pots, and a DMM'd Lesser Vigor spell they donate gold to an NPC cleric to get cast in the AM for out-of-combat heals during adventures. Appreciate any advice. :) [/QUOTE]
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