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Need advice for tweaking an overshadowed rogue
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<blockquote data-quote="newgrace" data-source="post: 3368935" data-attributes="member: 48178"><p>How could a rouge be unhappy? Specially a halfling. Sounds to me hes just doesnt know what it means to be a rogue. But we have all been there when your just not happy with how a character is panning out, specially if he is being replaced by the rest of the party. If you created moments where the party needed to split (or would benefit from splitting) then all of a sudden he is a scout again, as the wizard cant go both ways. Setup fun situations for stealth and slight of hand...like stealing a wizards spell book before the party attacks him the next day...or while the party is fighting, steal the arrows from an archers quiver.</p><p></p><p>He can be stealing keys to locked doors, floor plans of buildings, all kinds of neat little things that can benefit the group. The hardest part of a rogue is knowing what to do if you get caught, since your most likely to be alone or seperated. If the rogue is only going to hang with the group, its almost a waste to be halfling (almost.)</p><p></p><p>Makes me sad to see a non stealth rogue, but with a group, fighting does make sense. Next the fighter in the party will want to become a sorcerer... Tome of Battles does have some neat abilities, as does Magic of Incarnum (its fighter friendly since all its abilities are con based). Id recommend he start looking at some of the prestige classes. A horizon walker with unlimited Dimension Door is pretty nifty, and the first few lvls can give better hide/move silently/spot/listen ranks. While Shadow Dancer isnt my favorite, a hide in plain sight with dimension door abilities is nice. </p><p></p><p>In Complete Scoundral (and now dungeonscape) they have trap based classes with the rules on booby traps / combat traps. Its a nice way to become "effective" without having to become a fighter. And it provides a neat change to the game when you start planning traps and using the rogues stealth to sabotage.</p></blockquote><p></p>
[QUOTE="newgrace, post: 3368935, member: 48178"] How could a rouge be unhappy? Specially a halfling. Sounds to me hes just doesnt know what it means to be a rogue. But we have all been there when your just not happy with how a character is panning out, specially if he is being replaced by the rest of the party. If you created moments where the party needed to split (or would benefit from splitting) then all of a sudden he is a scout again, as the wizard cant go both ways. Setup fun situations for stealth and slight of hand...like stealing a wizards spell book before the party attacks him the next day...or while the party is fighting, steal the arrows from an archers quiver. He can be stealing keys to locked doors, floor plans of buildings, all kinds of neat little things that can benefit the group. The hardest part of a rogue is knowing what to do if you get caught, since your most likely to be alone or seperated. If the rogue is only going to hang with the group, its almost a waste to be halfling (almost.) Makes me sad to see a non stealth rogue, but with a group, fighting does make sense. Next the fighter in the party will want to become a sorcerer... Tome of Battles does have some neat abilities, as does Magic of Incarnum (its fighter friendly since all its abilities are con based). Id recommend he start looking at some of the prestige classes. A horizon walker with unlimited Dimension Door is pretty nifty, and the first few lvls can give better hide/move silently/spot/listen ranks. While Shadow Dancer isnt my favorite, a hide in plain sight with dimension door abilities is nice. In Complete Scoundral (and now dungeonscape) they have trap based classes with the rules on booby traps / combat traps. Its a nice way to become "effective" without having to become a fighter. And it provides a neat change to the game when you start planning traps and using the rogues stealth to sabotage. [/QUOTE]
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Need advice for tweaking an overshadowed rogue
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