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*Pathfinder & Starfinder
Need advice for upcoming Gestalt campaign
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<blockquote data-quote="Binho" data-source="post: 5906035" data-attributes="member: 6674967"><p>Action economy- It seems I misunderstood the concept. This action economy can't be interpreted as buff spells casted before combat and offensive spells casted during combat? Also, my main thought was buff and go wild shape during battle. Additionally, this build could identify almost every monster and magic item (lore). It's true that the core spell lists overlap a lot on the early levels, but at high levels and using spell compendium, they have a lot of different spells. If you still think that the spell lists do not mesh well, give up a domain and take the divine magician alternative class, so you get all spells from druid, cleric and abjuration/divination/necromancy arcane spells.</p><p></p><p>You can say that the pure cleric and pure druid are on pair with this king of gestalt. This can be true to an isolated fight only. As the number of encounters happen during the day, you will see the difference. </p><p></p><p>Cleric are the most versatile of the classes and druid is one of the most powerful classes ever. They cover all the bases, can be the skillful monkey, the buffer, the big stupid fighter, the heal bot, control the battle field, blaster. The druid has a lot of buffs that makes cleric awesome: take a monk's belt and cast owl's insight and you would not be touched, your magic would be irresistible. Out of combat you can cast substitute domain and change your domain to Spell, cast Contingency to save your neck when things get bad, both spells lasts for days. You can use venom in you arrows. The spell Imbue with Spell Ability can give your animal companion the short buffs to cast (that will affect you and the animal) while you control the battle field.</p><p></p><p>There are too many spells that make this combination very strong. But I admit that keep track of all this spells can be boring...<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Binho, post: 5906035, member: 6674967"] Action economy- It seems I misunderstood the concept. This action economy can't be interpreted as buff spells casted before combat and offensive spells casted during combat? Also, my main thought was buff and go wild shape during battle. Additionally, this build could identify almost every monster and magic item (lore). It's true that the core spell lists overlap a lot on the early levels, but at high levels and using spell compendium, they have a lot of different spells. If you still think that the spell lists do not mesh well, give up a domain and take the divine magician alternative class, so you get all spells from druid, cleric and abjuration/divination/necromancy arcane spells. You can say that the pure cleric and pure druid are on pair with this king of gestalt. This can be true to an isolated fight only. As the number of encounters happen during the day, you will see the difference. Cleric are the most versatile of the classes and druid is one of the most powerful classes ever. They cover all the bases, can be the skillful monkey, the buffer, the big stupid fighter, the heal bot, control the battle field, blaster. The druid has a lot of buffs that makes cleric awesome: take a monk's belt and cast owl's insight and you would not be touched, your magic would be irresistible. Out of combat you can cast substitute domain and change your domain to Spell, cast Contingency to save your neck when things get bad, both spells lasts for days. You can use venom in you arrows. The spell Imbue with Spell Ability can give your animal companion the short buffs to cast (that will affect you and the animal) while you control the battle field. There are too many spells that make this combination very strong. But I admit that keep track of all this spells can be boring...:erm: [/QUOTE]
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