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<blockquote data-quote="Myn" data-source="post: 5464236" data-attributes="member: 87260"><p>Hello everyone, I need some advice and critique from some monster-building pros out there to design a level 6 solo.</p><p> </p><p>I'm running a Dark Sun campaign with a 7-man 4th level party, and everyone's been having a great time with the monsters I've been running as-is from the DSCC, MM3 and MV. However, ever since I mentioned Cloud Rays (DSCC, 26) for ambiance the party has been itching to fight/interact with one. </p><p> </p><p>Fast forward; the party is at the climax of a series of arena battles, and I want a really kick-ass final encounter for this arc, so I figure what better fight than the cloud ray they've been wanting? To justify the extreme leveling down (25 solo to a level 6) this one will have been subject to extreme abuse and punishment from the handlers at the arena, to the point that it's near death anyways.</p><p> </p><p>Here's what i've got so far, I took some inspiration from the Young Blue Dragon found in the MV, while keeping the parts of the cloud ray I thought were appropriate.</p><p> </p><p style="text-align: left"><strong><span style="font-size: 12px"><span style="font-size: 12px"><span style="color: white">Battered Cloud Ray </span></span></span></strong><strong><span style="font-size: 12px"><span style="font-size: 12px"><span style="color: white">Level 6 Solo Skirmisher</span></span></span></strong></p> <p style="text-align: left"><span style="font-size: 12px"><span style="font-size: 12px"><span style="color: white">Gargantuan elemental beast </span></span></span><span style="font-size: 12px"><span style="font-size: 12px"><span style="color: white">XP 1,250</span></span></span></p><p></p><p><strong><span style="font-size: 10px"><span style="color: white">HP </span></span></strong><span style="font-size: 10px"><span style="color: white">241<strong>; Bloodied </strong>121</span></span></p><p><span style="font-size: 10px"><strong><span style="color: white">AC </span></strong><span style="color: white">20; <strong>Fortitude </strong>21; <strong>Reflex </strong>16; <strong>Will</strong> 17 <strong>Initiative </strong>+7</span></span></p><p><span style="font-size: 10px"><strong><span style="color: white">Speed </span></strong><span style="color: white">4, fly 12 (hover)</span></span></p><p><span style="font-size: 10px"><strong><span style="color: white">Resist </span></strong><span style="color: white">5 lightning, 5 thunder</span></span></p><p><span style="font-size: 10px"><strong><span style="color: white">Saving Throws </span></strong><span style="color: white">+5; <strong>Action Points </strong>2</span></span></p><p> </p><p><strong><span style="font-size: 10px"><span style="font-size: 10px"><span style="color: white">Traits</span></span></span></strong></p><p><strong><span style="font-size: 10px"><span style="color: white">Instinctive Hunting</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white">On an initiative of 10 + its initiative check, the cloud ray can use a free action to fly up to its speed and use either Lashing Tail or Crushing Bite. This movement does not provoke opportunity attacks.</span></span></p><p> </p><p></p><p><span style="color: white"><strong><span style="font-size: 10px">Undulating Winds • Aura </span></strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">3</span> </span></span></span></p><p><span style="font-size: 10px"><span style="color: white">While the cloud ray is bloodied any creature that starts its turn within the aura or within the cloud ray's space takes 5 thunder damage, and the cloud ray slides it 2 squares to a square within the aura.</span></span></p><p> </p><p><strong><span style="font-size: 10px"><span style="color: white">Flat Body</span></span></strong></p><p><span style="font-size: 10px"><span style="color: white">Creatures may start and end their moves in the cloud ray's space.</span></span></p><p> </p><p style="text-align: left"><strong><span style="font-size: 10px"><span style="color: white">Unhindered</span></span></strong></p> <p style="text-align: left"><span style="font-size: 10px"><span style="color: white">When the battered cloud ray moves, it pulls with it any creature grabbed by it. In addition, the creature remains grabbed, and the cloud ray does not provoke an oppertunity attack from the grabbed creature.</span></span></p><p></p><p style="text-align: left"><strong><span style="font-size: 10px"><span style="color: white">Chained Slaves</span></span></strong></p> <p style="text-align: left"><span style="font-size: 10px"><span style="color: white">There are four slaves chained to the cloud ray's back, each with 25hp. As a free action when the cloud ray takes damage, it can choose to have one of the slaves take the damage instead. A slave may be freed as a minor action by an adjacent creature with a DC 12 Strength or Theivery check.</span></span></p><p></p><p style="text-align: left"><strong><span style="font-size: 10px"><span style="font-size: 10px"><span style="color: white">Standard Actions</span></span></span></strong></p><p></p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="color: white">m </span></span></span></span></span><span style="color: white"><strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'">Tail Lash</span></span></strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"> (lightning)<strong> • At-Will</strong></span></span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Attack: </span></span></em><span style="font-size: 10px"><span style="color: white">Melee 5 (one creature); +11 vs. AC</span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Hit: </span></span></em><span style="font-size: 10px"><span style="color: white">2d6 + 5 lightning damage, and the target is slowed (save ends). If the target is already slowed, the target is instead immobilized (save ends).</span></span></p><p> </p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="color: white">M </span></span></span></span></span><strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="color: white">Lashing Tail • At-Will</span></span></span></strong></p><p><em><span style="font-size: 10px"><span style="color: white">Effect: </span></span></em><span style="font-size: 10px"><span style="color: white">The cloud ray makes three Tail Lash attacks against different targets.</span></span></p><p> </p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="color: white">M </span></span></span></span></span><strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="color: white">Crushing Bite • At-Will</span></span></span></strong></p><p><em><span style="font-size: 10px"><span style="color: white">Attack: </span></span></em><span style="font-size: 10px"><span style="color: white">Melee 2 (one immobilized creature); +9 vs. Fortitude</span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Hit: </span></span></em><span style="font-size: 10px"><span style="color: white">2d10 + 5 damage, and the cloud ray can grab the target if it has fewer than three creatures grabbed.</span></span></p><p> </p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="color: white">R </span></span></span></span></span><strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="color: white">Crippling Lightning • At-Will</span></span></span></strong></p><p><em><span style="font-size: 10px"><span style="color: white">Attack: </span></span></em><span style="font-size: 10px"><span style="color: white">Range 20; +9 vs. Reflex</span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Hit: </span></span></em><span style="font-size: 10px"><span style="color: white">1d10 + 7 lightning damage and the target is slowed (save ends), if the target is already slowed, it is instead immobilized (save ends).</span></span></p><p> </p><p><strong><span style="font-size: 10px"><span style="font-size: 10px"><span style="color: white">Minor Actions</span></span></span></strong></p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="color: white">M </span></span></span></span></span><span style="color: white"><strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'">Crush • At-Will</span></span></strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'">(1/round)</span></span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Attack: </span></span></em><span style="font-size: 10px"><span style="color: white">Melee 1 (one, two, or three creatures grabbed by the cloud ray); +9 vs. Fortitude</span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Hit: </span></span></em><span style="font-size: 10px"><span style="color: white">4d6 + 10 damage. Effect: The cloud ray sustains each of its grabs.</span></span></p><p> </p><p><strong><span style="font-size: 10px"><span style="font-size: 10px"><span style="color: white">Triggered Actions</span></span></span></strong></p><p><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="font-family: 'DnD4Attack'"><span style="font-size: 10px"><span style="color: white">C </span></span></span></span></span><strong><span style="font-size: 10px"><span style="font-family: 'Times New Roman'"><span style="color: white">Empathic Plea • At-Will</span></span></span></strong></p><p><em><span style="font-size: 10px"><span style="color: white">Trigger: </span></span></em><span style="font-size: 10px"><span style="color: white">The cloud ray is first bloodied.</span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Attack (Immediate Interrupt): </span></span></em></p><p><span style="font-size: 10px"><span style="color: white">Burst 10 (enemies in burst); +9 vs. Will</span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Hit: </span></span></em><span style="font-size: 10px"><span style="color: white">The target is dazed (save ends).</span></span> </p><p><em><span style="font-size: 10px"><span style="color: white">First Failed Saving Throw: </span></span></em><span style="font-size: 10px"><span style="color: white">The target is instead stunned (save ends).</span></span></p><p><em><span style="font-size: 10px"><span style="color: white">Second Failed Saving Throw: </span></span></em><span style="font-size: 10px"><span style="color: white">The target is instead unconcious (save ends).</span></span></p><p> </p><p style="text-align: left"><span style="font-size: 10px"><span style="color: white">—</span></span></p><p></p><p style="text-align: left">Some explanation: The chained slaves are there to throw in some morality into the fight; does the party take the easy route and just burn through the buffer HP the slaves provide it, killing them? Or do they take the risky option of getting somebody ontop of the thing to free them, saving lives and shortening the battle? This is the first time I've used a mechanic like this so feedback is greatly appreciated.</p><p></p><p style="text-align: left">As for the rest of the fight, I plan on giving the party psionically powered disks that give them a fly speed of 10 when ridden, to allow the fight to take to the skies.</p><p></p><p style="text-align: left">The party is an Ardent, a Warden, a Pyromancer Mage, a rogue, a swarm druid, an infernal hexblade, and a slayer.</p><p></p><p style="text-align: left">This is my first homebrew solo, and I would greatly appreicate any feedback and criticism you can provide! Thank you for your time!</p></blockquote><p></p>
[QUOTE="Myn, post: 5464236, member: 87260"] Hello everyone, I need some advice and critique from some monster-building pros out there to design a level 6 solo. I'm running a Dark Sun campaign with a 7-man 4th level party, and everyone's been having a great time with the monsters I've been running as-is from the DSCC, MM3 and MV. However, ever since I mentioned Cloud Rays (DSCC, 26) for ambiance the party has been itching to fight/interact with one. Fast forward; the party is at the climax of a series of arena battles, and I want a really kick-ass final encounter for this arc, so I figure what better fight than the cloud ray they've been wanting? To justify the extreme leveling down (25 solo to a level 6) this one will have been subject to extreme abuse and punishment from the handlers at the arena, to the point that it's near death anyways. Here's what i've got so far, I took some inspiration from the Young Blue Dragon found in the MV, while keeping the parts of the cloud ray I thought were appropriate. [LEFT][B][SIZE=3][SIZE=3][COLOR=white]Battered Cloud Ray [/COLOR][/SIZE][/SIZE][/B][B][SIZE=3][SIZE=3][COLOR=white]Level 6 Solo Skirmisher[/COLOR][/SIZE][/SIZE][/B] [SIZE=3][SIZE=3][COLOR=white]Gargantuan elemental beast [/COLOR][/SIZE][/SIZE][SIZE=3][SIZE=3][COLOR=white]XP 1,250[/COLOR][/SIZE][/SIZE][/LEFT] [B][SIZE=2][COLOR=white]HP [/COLOR][/SIZE][/B][SIZE=2][COLOR=white]241[B]; Bloodied [/B]121[/COLOR][/SIZE] [SIZE=2][B][COLOR=white]AC [/COLOR][/B][COLOR=white]20; [B]Fortitude [/B]21; [B]Reflex [/B]16; [B]Will[/B] 17 [B]Initiative [/B]+7[/COLOR][/SIZE] [SIZE=2][B][COLOR=white]Speed [/COLOR][/B][COLOR=white]4, fly 12 (hover)[/COLOR][/SIZE] [SIZE=2][B][COLOR=white]Resist [/COLOR][/B][COLOR=white]5 lightning, 5 thunder[/COLOR][/SIZE] [SIZE=2][B][COLOR=white]Saving Throws [/COLOR][/B][COLOR=white]+5; [B]Action Points [/B]2[/COLOR][/SIZE] [B][SIZE=2][SIZE=2][COLOR=white]Traits[/COLOR][/SIZE][/SIZE][/B] [B][SIZE=2][COLOR=white]Instinctive Hunting[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white]On an initiative of 10 + its initiative check, the cloud ray can use a free action to fly up to its speed and use either Lashing Tail or Crushing Bite. This movement does not provoke opportunity attacks.[/COLOR][/SIZE] [COLOR=white][B][SIZE=2]Undulating Winds • Aura [/SIZE][/B][SIZE=2][FONT=Times New Roman][FONT=Verdana]3[/FONT] [/FONT][/SIZE][/COLOR] [SIZE=2][COLOR=white]While the cloud ray is bloodied any creature that starts its turn within the aura or within the cloud ray's space takes 5 thunder damage, and the cloud ray slides it 2 squares to a square within the aura.[/COLOR][/SIZE] [B][SIZE=2][COLOR=white]Flat Body[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white]Creatures may start and end their moves in the cloud ray's space.[/COLOR][/SIZE] [LEFT][B][SIZE=2][COLOR=white]Unhindered[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white]When the battered cloud ray moves, it pulls with it any creature grabbed by it. In addition, the creature remains grabbed, and the cloud ray does not provoke an oppertunity attack from the grabbed creature.[/COLOR][/SIZE][/LEFT] [LEFT][B][SIZE=2][COLOR=white]Chained Slaves[/COLOR][/SIZE][/B] [SIZE=2][COLOR=white]There are four slaves chained to the cloud ray's back, each with 25hp. As a free action when the cloud ray takes damage, it can choose to have one of the slaves take the damage instead. A slave may be freed as a minor action by an adjacent creature with a DC 12 Strength or Theivery check.[/COLOR][/SIZE][/LEFT] [LEFT][B][SIZE=2][SIZE=2][COLOR=white]Standard Actions[/COLOR][/SIZE][/SIZE][/B][/LEFT] [FONT=DnD4Attack][SIZE=2][FONT=DnD4Attack][SIZE=2][COLOR=white]m [/COLOR][/SIZE][/FONT][/SIZE][/FONT][COLOR=white][B][SIZE=2][FONT=Times New Roman]Tail Lash[/FONT][/SIZE][/B][SIZE=2][FONT=Times New Roman] (lightning)[B] • At-Will[/B][/FONT][/SIZE][/COLOR] [I][SIZE=2][COLOR=white]Attack: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]Melee 5 (one creature); +11 vs. AC[/COLOR][/SIZE] [I][SIZE=2][COLOR=white]Hit: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]2d6 + 5 lightning damage, and the target is slowed (save ends). If the target is already slowed, the target is instead immobilized (save ends).[/COLOR][/SIZE] [FONT=DnD4Attack][SIZE=2][FONT=DnD4Attack][SIZE=2][COLOR=white]M [/COLOR][/SIZE][/FONT][/SIZE][/FONT][B][SIZE=2][FONT=Times New Roman][COLOR=white]Lashing Tail • At-Will[/COLOR][/FONT][/SIZE][/B] [I][SIZE=2][COLOR=white]Effect: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]The cloud ray makes three Tail Lash attacks against different targets.[/COLOR][/SIZE] [FONT=DnD4Attack][SIZE=2][FONT=DnD4Attack][SIZE=2][COLOR=white]M [/COLOR][/SIZE][/FONT][/SIZE][/FONT][B][SIZE=2][FONT=Times New Roman][COLOR=white]Crushing Bite • At-Will[/COLOR][/FONT][/SIZE][/B] [I][SIZE=2][COLOR=white]Attack: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]Melee 2 (one immobilized creature); +9 vs. Fortitude[/COLOR][/SIZE] [I][SIZE=2][COLOR=white]Hit: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]2d10 + 5 damage, and the cloud ray can grab the target if it has fewer than three creatures grabbed.[/COLOR][/SIZE] [FONT=DnD4Attack][SIZE=2][FONT=DnD4Attack][SIZE=2][COLOR=white]R [/COLOR][/SIZE][/FONT][/SIZE][/FONT][B][SIZE=2][FONT=Times New Roman][COLOR=white]Crippling Lightning • At-Will[/COLOR][/FONT][/SIZE][/B] [I][SIZE=2][COLOR=white]Attack: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]Range 20; +9 vs. Reflex[/COLOR][/SIZE] [I][SIZE=2][COLOR=white]Hit: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]1d10 + 7 lightning damage and the target is slowed (save ends), if the target is already slowed, it is instead immobilized (save ends).[/COLOR][/SIZE] [B][SIZE=2][SIZE=2][COLOR=white]Minor Actions[/COLOR][/SIZE][/SIZE][/B] [FONT=DnD4Attack][SIZE=2][FONT=DnD4Attack][SIZE=2][COLOR=white]M [/COLOR][/SIZE][/FONT][/SIZE][/FONT][COLOR=white][B][SIZE=2][FONT=Times New Roman]Crush • At-Will[/FONT][/SIZE][/B][SIZE=2][FONT=Times New Roman](1/round)[/FONT][/SIZE][/COLOR] [I][SIZE=2][COLOR=white]Attack: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]Melee 1 (one, two, or three creatures grabbed by the cloud ray); +9 vs. Fortitude[/COLOR][/SIZE] [I][SIZE=2][COLOR=white]Hit: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]4d6 + 10 damage. Effect: The cloud ray sustains each of its grabs.[/COLOR][/SIZE] [B][SIZE=2][SIZE=2][COLOR=white]Triggered Actions[/COLOR][/SIZE][/SIZE][/B] [FONT=DnD4Attack][SIZE=2][FONT=DnD4Attack][SIZE=2][COLOR=white]C [/COLOR][/SIZE][/FONT][/SIZE][/FONT][B][SIZE=2][FONT=Times New Roman][COLOR=white]Empathic Plea • At-Will[/COLOR][/FONT][/SIZE][/B] [I][SIZE=2][COLOR=white]Trigger: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]The cloud ray is first bloodied.[/COLOR][/SIZE] [I][SIZE=2][COLOR=white]Attack (Immediate Interrupt): [/COLOR][/SIZE][/I] [SIZE=2][COLOR=white]Burst 10 (enemies in burst); +9 vs. Will[/COLOR][/SIZE] [I][SIZE=2][COLOR=white]Hit: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]The target is dazed (save ends).[/COLOR][/SIZE] [I][SIZE=2][COLOR=white]First Failed Saving Throw: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]The target is instead stunned (save ends).[/COLOR][/SIZE] [I][SIZE=2][COLOR=white]Second Failed Saving Throw: [/COLOR][/SIZE][/I][SIZE=2][COLOR=white]The target is instead unconcious (save ends).[/COLOR][/SIZE] [LEFT][SIZE=2][COLOR=white]—[/COLOR][/SIZE][/LEFT] [LEFT]Some explanation: The chained slaves are there to throw in some morality into the fight; does the party take the easy route and just burn through the buffer HP the slaves provide it, killing them? Or do they take the risky option of getting somebody ontop of the thing to free them, saving lives and shortening the battle? This is the first time I've used a mechanic like this so feedback is greatly appreciated.[/LEFT] [LEFT]As for the rest of the fight, I plan on giving the party psionically powered disks that give them a fly speed of 10 when ridden, to allow the fight to take to the skies.[/LEFT] [LEFT]The party is an Ardent, a Warden, a Pyromancer Mage, a rogue, a swarm druid, an infernal hexblade, and a slayer.[/LEFT] [LEFT]This is my first homebrew solo, and I would greatly appreicate any feedback and criticism you can provide! Thank you for your time![/LEFT] [/QUOTE]
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