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<blockquote data-quote="Nullzone" data-source="post: 5464540" data-attributes="member: 97538"><p>Stunned (SE) and Unconscious (SE) are both really dangerous for a 4th level party; there's simply not enough opportunities to invoke saving throws at those levels. Be very careful with them, perhaps consider changing the progression to dazed/dazed&slowed/stunned instead. Even that could get messy if people can't make saves, so tread lightly.</p><p></p><p>Consider giving the players a way to nullify the aura temporarily (a la silvered weapons on wererats); aura 3 around a gargantuan creature means the aura occupies a HUGE amount of space, so you've very nearly got auto damage going out that way. I'm also inclined to limit his reach but that detracts from the cloud ray flavor a bit...</p><p></p><p>Be prepared to reconcile the flying disks with the people getting immobilized/stunned/grabbed; do they fall? Or if they're grabbed, does the disk just fall to the ground leaving them suspended in air? This stuff will matter in the grand scheme of the combat, so think about it, even if it just ends up being a lot of hand waving.</p><p></p><p>If the players are going to fly around they may be inclined to fly up high and then knock the cloud ray prone so it takes a bunch of falling damage; this is fine, but then realize that the players need the same kind of risk.</p><p></p><p>Overall it's not bad, the fact that he has to chain together attacks to be able to use his powerful hits makes for a good synergy and doesn't leave players getting wrecked right out of the gate; and even if he does get to wreck people with lucky hits, he'll only get to do it once, likely. Though you'll have to watch the Crush attack if you do manage to grab a bunch of people; 24 damage <em>average</em> on that for a minor action is scary. Consider not allowing the players to be targeted by his other attacks while they're grabbed (they're apparently in his mouth and I doubt he would slap himself in the face with his tail just to hit them, you know?)</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5464540, member: 97538"] Stunned (SE) and Unconscious (SE) are both really dangerous for a 4th level party; there's simply not enough opportunities to invoke saving throws at those levels. Be very careful with them, perhaps consider changing the progression to dazed/dazed&slowed/stunned instead. Even that could get messy if people can't make saves, so tread lightly. Consider giving the players a way to nullify the aura temporarily (a la silvered weapons on wererats); aura 3 around a gargantuan creature means the aura occupies a HUGE amount of space, so you've very nearly got auto damage going out that way. I'm also inclined to limit his reach but that detracts from the cloud ray flavor a bit... Be prepared to reconcile the flying disks with the people getting immobilized/stunned/grabbed; do they fall? Or if they're grabbed, does the disk just fall to the ground leaving them suspended in air? This stuff will matter in the grand scheme of the combat, so think about it, even if it just ends up being a lot of hand waving. If the players are going to fly around they may be inclined to fly up high and then knock the cloud ray prone so it takes a bunch of falling damage; this is fine, but then realize that the players need the same kind of risk. Overall it's not bad, the fact that he has to chain together attacks to be able to use his powerful hits makes for a good synergy and doesn't leave players getting wrecked right out of the gate; and even if he does get to wreck people with lucky hits, he'll only get to do it once, likely. Though you'll have to watch the Crush attack if you do manage to grab a bunch of people; 24 damage [i]average[/i] on that for a minor action is scary. Consider not allowing the players to be targeted by his other attacks while they're grabbed (they're apparently in his mouth and I doubt he would slap himself in the face with his tail just to hit them, you know?) [/QUOTE]
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